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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_PARSER_H
#define AVALANCHE_PARSER_H
#include "avalanche/enums.h"
#include "common/events.h"
#include "common/str.h"
#include "common/serializer.h"
namespace Avalanche {
class AvalancheEngine;
class Parser {
public:
static const byte kPardon = 254; // Didn't understand / wasn't given.
static const int16 kParserWordsNum = 277; // How many words does the parser know?
static const byte kNothing = 250;
static const byte kMoved = 0; // This word was moved. (Usually because it was the subject of conversation.)
static const int16 kFirstPassword = 88; // words[kFirstPassword] should equal "TIROS".
struct VocabEntry {
byte _number;
Common::String _word;
void init(byte number, Common::String word) {
_number = number;
_word = word;
}
};
VocabEntry _vocabulary[kParserWordsNum];
Common::String _realWords[11];
VerbCode _verb;
byte _thing;
People _person;
bool _polite;
Common::String _inputText; // Original name: current
Common::String _inputTextBackup;
byte _inputTextPos; // Original name: curpos
bool _quote; // 66 or 99 next?
bool _cursorState;
bool _weirdWord;
byte _wearing; // what you're wearing
Parser(AvalancheEngine *vm);
void init();
void parse();
void doThat();
void verbOpt(byte verb, Common::String &answer, char &ansKey);
void drink();
void handleInputText(const Common::Event &event);
void handleBackspace();
void handleReturn();
void handleFunctionKey(const Common::Event &event);
void plotText();
void cursorOn();
void cursorOff();
void tryDropdown(); // This asks the parsekey proc in Dropdown if it knows it.
int16 getPos(const Common::String &crit, const Common::String &src); // Returns the index of the first appearance of crit in src.
void doVerb(VerbCode id);
void resetVariables();
void synchronize(Common::Serializer &sz);
private:
AvalancheEngine *_vm;
struct RankType {
uint16 _score;
char _title[20];
};
static const char *kCopyright;
static const char *kVersionNum;
Common::String _thats;
byte _thing2;
byte _sworeNum; // number of times you've sworn
byte _alcoholLevel; // Your blood alcohol level.
byte _playedNim; // How many times you've played Nim.
bool _boughtOnion; // Have you bought an onion yet?
byte wordNum(Common::String word);
void replace(Common::String oldChars, byte newChar);
Common::String rank();
Common::String totalTime();
void clearWords();
void cheatParse(Common::String codes);
void stripPunctuation(Common::String &word); // Strips punctuation from word.
void displayWhat(byte target, bool animate, bool &ambiguous); // << It's an adjective!
bool doPronouns();
void properNouns();
void lookAround(); // This is called when you say "look".
void openDoor();
void storeInterrogation(byte interrogation);
void examineObject(); // Examine a standard object-thing
bool isPersonHere();
void exampers();
bool isHolding();
void openBox(bool isOpening);
void examine();
void inventory();
void swallow();
void peopleInRoom(); // This lists the other people in the room.
void putProc(); // Called when you call kVerbCodeput.
void notInOrder();
void goToCauldron();
bool giveToSpludwick(); // The result of this fn is whether or not he says "Hey, thanks!".
void cardiffClimbing();
void already();
void standUp(); // Called when you ask Avvy to stand.
void getProc(char thing);
void giveGeidaTheLute();
void playHarp();
void winSequence();
void wipeText();
};
} // End of namespace Avalanche
#endif // AVALANCHE_PARSER_H
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