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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
namespace Avalanche {
const integer picsize = 966;
integer gd, gm;
untyped_file f;
pointer p;
void save() {
varying_string<40> adf;
untyped_file f;
byte z;
array<1, 2, pointer> c;
string nam, screenname;
const string header =
string("This is a file from an Avvy game, and its contents are subject to ") +
"copyright." + '\15' + '\12' + '\15' + '\12' + "Have fun!" + '\32';
byte a /*absolute $A000:1200i*/;
byte bit;
nam = "d:thingtmp.avd";
screenname = "Temp.";
assign(f, nam);
assign(f, nam);
rewrite(f, 1);
blockwrite(f, header[1], 146);
blockwrite(f, screenname, 31);
for (bit = 0; bit <= 3; bit ++) {
port[0x3c4] = 2;
port[0x3ce] = 4;
port[0x3c5] = 1 << bit;
port[0x3cf] = bit;
blockwrite(f, a, 12080);
}
close(f);
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
gd = 3;
gm = 0;
initgraph(gd, gm, "c:\\bp\\bgi");
assign(f, "thinks.avd");
getmem(p, picsize);
reset(f, 1);
seek(f, 65);
gd = 10;
gm = 20;
while (gm < 120) {
if (! eof(f))
blockread(f, p, picsize);
putimage(gd, gm, p, 0);
gd += 70;
if (gd == 640) {
gd = 10;
gm += 40;
}
}
close(f);
freemem(p, picsize);
save();
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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