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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* PINGO Full-screen sub-parts of the game. */
#include "avalanche/avalanche.h"
#include "avalanche/pingo.h"
namespace Avalanche {
Pingo::Pingo(AvalancheEngine *vm) {
_vm = vm;
}
void Pingo::dPlot(int16 x, int16 y, Common::String z) {
warning("STUB: Pingo::dPlot()");
}
void Pingo::bossKey() {
warning("STUB: Pingo::bossKey()");
}
void Pingo::copy02() { // taken from Wobble (below)
warning("STUB: Pingo::copy02()");
}
void Pingo::copy03() { // taken from Wobble (below)
warning("STUB: Pingo::copy03()");
}
void Pingo::copyPage(byte frp, byte top) { // taken from Copy02 (above)
warning("STUB: Pingo::copyPage()");
}
void Pingo::wobble() {
warning("STUB: Pingo::wobble()");
}
void Pingo::zl(int16 x1, int16 y1, int16 x2, int16 y2) {
warning("STUB: Pingo::zl()");
}
void Pingo::zonk() {
warning("STUB: Pingo::zonk()");
}
void Pingo::winningPic() {
Common::File f;
_vm->fadeOut();
if (!f.open("finale.avd"))
error("AVALANCHE: File not found: finale.avd");
#if 0
for (int bit = 0; bit <= 3; bit++) {
port[0x3c4] = 2;
port[0x3ce] = 4;
port[0x3c5] = 1 << bit;
port[0x3cf] = bit;
blockread(f, mem[0xa000 * 0], 16000);
}
#endif
f.close();
warning("STUB: Pingo::winningPic()");
_vm->fadeIn();
#if 0
do {
_vm->check();
} while (!(keypressed() || (mrelease > 0)));
while (keypressed())
char r = readkey();
major_redraw();
#endif
warning("STUB: Pingo::winningPic()");
}
} // End of namespace Avalanche.
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