aboutsummaryrefslogtreecommitdiff
path: root/engines/avalanche/pingo.h
blob: 72fdb54c2ac2bb9dba9b25f979ca37438603ada2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

/* PINGO	Full-screen sub-parts of the game. */

#ifndef AVALANCHE_PINGO_H
#define AVALANCHE_PINGO_H

#include "common/str.h"

namespace Avalanche {
class AvalancheEngine;

class Pingo {
public:
	Pingo(AvalancheEngine *vm);

	void bossKey();
	void copy02();
	void copy03();
	void copyPage(byte frp, byte top);
	void wobble();
	void zonk();
	void winningPic();

private:
	AvalancheEngine *_vm;

	void dPlot(int16 x, int16 y, Common::String z);
	void zl(int16 x1, int16 y1, int16 x2, int16 y2);
};

} // End of namespace Avalanche.

#endif // AVALANCHE_PINGO_H