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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
namespace Avalanche {
integer gd, gm;
byte fv;
matrix<1, 35, 0, 39, byte> a;
array<0, 3, 0, 4, 1, 35, byte> b;
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
gd = 3;
gm = 0;
initgraph(gd, gm, "");
for (gd = 0; gd <= 39; gd ++)
for (gm = 1; gm <= 35; gm ++)
a[gm][gd] = (gd + gm) % 16;
for (gd = 0; gd <= 39; gd ++)
for (gm = 1; gm <= 35; gm ++)
putpixel(gd + 100, gm + 100, a[gm][gd]);
fillchar(b, sizeof(b), '\0');
for (gm = 1; gm <= 35; gm ++)
for (gd = 0; gd <= 39; gd ++) {
for (fv = 0; fv <= 3; fv ++) {
b[fv][gd / 8][gm] = (b[fv][gd / 8][gm] << 1);
b[fv][gd / 8][gm] += ((cardinal)(a[gm][gd] & (1 << fv)) >> fv);
}
}
for (gd = 1; gd <= 35; gd ++)
for (gm = 0; gm <= 4; gm ++) {
for (fv = 0; fv <= 3; fv ++) {
port[0x3c4] = 2;
port[0x3ce] = 4;
port[0x3c5] = 1 << fv;
port[0x3cf] = fv;
mem[0xa000 * gd * 80 + gm] = b[fv][gm][gd];
}
}
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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