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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef ROOMNUMS_H
#define ROOMNUMS_H
#include "common/system.h"
namespace Avalanche {
const byte r__nowhere = 0;
const byte r__yours = 1;
const byte r__outsideyours = 2;
const byte r__outsidespludwicks = 3;
/*{ a corridor in your castle. = 3 }
{ outside your castle = 5; }*/
const byte r__musicroom = 7;
const byte r__outsideargentpub = 9;
const byte r__argentroad = 10;
const byte r__wisewomans = 11;
const byte r__spludwicks = 12;
const byte r__insideabbey = 13;
const byte r__outsideabbey = 14; /*{ assumed }*/
const byte r__avvysgarden = 15;
const byte r__aylesoffice = 16;
const byte r__argentpub = 19;
const byte r__brummieroad = 20;
const byte r__lusties = 21; /*{ ? not sure }*/
const byte r__entrancehall = 22;
const byte r__lustiesroom = 23;
const byte r__westhall = 25;
const byte r__easthall = 26;
const byte r__oubliette = 27;
const byte r__geidas = 28;
const byte r__catacombs = 29;
//{ -------------- }
const byte r__bridge = 40;
const byte r__robins = 42;
const byte r__outsidenottspub = 46;
const byte r__nottspub = 47;
//{ -------------- }
const byte r__outsideducks = 50;
const byte r__ducks = 51;
//{ -------------- }
const byte r__outsidecardiffcastle = 70;
const byte r__insidecardiffcastle = 71;
//{ -------------- }
/*{ place80 appears to be bogus }*/
//{ -------------- }
const byte r__bosskey = 98; /*{ assumed }*/
const byte r__map = 99;
} // End of namespace Avalanche
#endif // ROOMNUMS_H
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