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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

/*$M 16384,0,0*/

/* to demonstrate the SBVoice Unit */
/* Copyright 1991 Amit K. Mathur, Windsor, Ontario */

/*#include "SBVoice.h"*/

namespace Avalanche {

int main(int argc, const char *argv[]) {
	pio_initialize(argc, argv);
	if (paramcount > 0)  {
		loadvoice(paramstr(1), 0, 0);
		sb_output(seg(soundfile), ofs(soundfile) + 26);
		do {
			output << "Demo of the SBVoice Unit, Copyright 1991 by Amit K. Mathur --- ";
		} while (!(statusword == 0));
	} else
		output << "Usage: DEMO [d:\\path\\]filename.voc" << NL;
	return EXIT_SUCCESS;
}

} // End of namespace Avalanche.