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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/*#include "Crt.h"*/
namespace Avalanche {
const varying_string<4> codes = " ���";
typedef matrix < '\0', '\377', 0, 15, byte > fonttype;
byte x, xx, y;
string qq;
file<fonttype> f;
fonttype font;
byte code;
void centre(byte y, string z) {
byte fv;
;
for (fv = 1; fv <= length(z); fv ++) {
;
gotoxy(39 - length(z) / 2 + fv, y);
if (z[fv] != '\40') output << z[fv];
}
}
void line(byte cy, string title) {
;
for (y = 0; y <= 6; y ++) {
;
qq = "";
for (x = 1; x <= length(title); x ++) {
;
for (xx = 3; xx >= 0; xx --) {
;
code = (byte)(((1 << (xx * 2)) & font[title[x]][y]) > 0) +
(byte)(((1 << (xx * 2 + 1)) & font[title[x]][y]) > 0) * 2;
qq = qq + codes[code + 1 - 1];
}
}
centre(cy + y, qq);
}
}
void big_t() {
text t;
string x;
byte y;
;
assign(t, "c:\\avalot\\t.txt");
reset(t);
y = 1;
while (! eof(t)) {
;
t >> x >> NL;
gotoxy(1, y);
output << x;
y += 1;
}
}
void box(byte x1, byte y1, byte x2, byte y2, string z) {
byte fv;
;
gotoxy(x1, y1);
output << z[1]; /* tl */
gotoxy(x2, y1);
output << z[2]; /* tr */
gotoxy(x1, y2);
output << z[3]; /* bl */
gotoxy(x2, y2);
output << z[4]; /* br */
for (fv = y1 + 1; fv <= y2 - 1; fv ++) {
;
gotoxy(x1, fv);
output << z[5]; /* verticals */
gotoxy(x2, fv);
output << z[6];
}
gotoxy(x1 + 1, y1);
for (fv = x1 + 1; fv <= x2 - 1; fv ++) output << z[7];
gotoxy(x1 + 1, y2);
for (fv = x1 + 1; fv <= x2 - 1; fv ++) output << z[8];
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
;
textattr = 26;
clrscr;
assign(f, "c:\\thomas\\ttsmall.fnt");
reset(f);
f >> font;
close(f);
line(3, "CONGRATULATIONS!");
textattr = 30;
box(4, 1, 74, 11, "ɻȼ����");
textattr = 33;
box(6, 2, 72, 10, "/\\\\/����");
textattr = 30;
centre(12, "Well done!");
textattr = 27;
centre(14, "You completed the game!");
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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