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path: root/engines/avalanche/scr_5.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

/*#include "Crt.h"*/

namespace Avalanche {

const varying_string<4> codes = " ���";

typedef matrix < '\0', '\377', 0, 15, byte > fonttype;

byte x, xx, y;
string qq;
file<fonttype> f;
fonttype font;
byte code;


typedef array<1, 3840, byte> atype;

void save() {
	file<atype> f;
	word fv;
	atype a /*absolute $B800:0*/;
	assign(f, "TEXT5.SCR");
	rewrite(f);
	f << a;
	close(f);
}

void line(byte cx, byte cy, string title) {
	for (y = 0; y <= 4; y ++) {
		qq = "";
		for (x = 1; x <= length(title); x ++) {
			for (xx = 7; xx >= 0; xx --) {
				code = (byte)(((1 << xx) & font[title[x]][y * 2]) > 0) +
				       (byte)(((1 << xx) & font[title[x]][y * 2 + 1]) > 0) * 2;
				qq = qq + codes[code + 1 - 1];
			}
		}
		gotoxy(cx, cy + y);
		output << qq;
	}
}

void uline() {
	byte fv, ff;
	for (fv = 1; fv <= 10; fv ++) {
		gotoxy(16 - fv, 21 - fv);
		textattr = fv;
		for (ff = 1; ff <= fv; ff ++) output << "���-";
	}
}

int main(int argc, const char *argv[]) {
	pio_initialize(argc, argv);
	textattr = 0;
	clrscr;
	assign(f, "c:\\thomas\\ttsmall.fnt");
	reset(f);
	f >> font;
	close(f);
	textattr = 11;
	line(1, 3, "Two at");
	line(3, 7, "once?!");
	textattr = 9;
	gotoxy(55, 4);
	output << string('\4') + '\377';
	textattr = 3;
	output << "You're trying to run";
	gotoxy(54, 5);
	output << "two copies of Avalot";
	gotoxy(54, 6);
	output << "at once.";
	gotoxy(57, 8);
	output << "Although this ";
	textattr = 9;
	output << "is";
	textattr = 3;
	gotoxy(54, 9);
	output << "usually possible, it's";
	gotoxy(54, 10);
	output << "probably more sensible";
	gotoxy(54, 11);
	output << "to type ";
	textattr = 7;
	output << "EXIT ";
	textattr = 3;
	output << "now, which";
	gotoxy(54, 12);
	output << "should return you to the";
	gotoxy(54, 13);
	output << "first copy in memory.";

	textattr = 11;
	gotoxy(55, 15);
	output << "BUT:";
	textattr = 9;
	gotoxy(40, 16);
	output << "If you want to run two copies anyway,";
	gotoxy(40, 17);
	output << "or you think that I've got it wrong,";
	gotoxy(40, 18);
	output << "(even computers can make mistakes!) then";
	gotoxy(40, 19);
	output << "try running the game again, but this time";
	gotoxy(40, 20);
	output << "use ";
	textattr = 7;
	output << "/i ";
	textattr = 9;
	output << "on the command line.";
	uline();

	save();
	return EXIT_SUCCESS;
}

} // End of namespace Avalanche.