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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef __scrolls_h__
#define __scrolls_h__
#include "gyro.h"
#include "joystick.h"
namespace Avalanche {
const boolean aboutscroll = false; /* Is this the about box? */
void state(byte x); /* Sets "Ready" light to whatever */
void drawscroll(proc gotoit); /* This is one of the oldest procs in the game. */
void bubble(proc gotoit);
void resetscroll();
void calldrivers();
void display(string z);
boolean ask(string question);
void natural();
string lsd();
void okay(); /* Says "Okay!" */
void musical_scroll();
} // End of namespace Avalanche.
#endif
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