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path: root/engines/avalanche/seu_avvy.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#include "graph.h"
/*#include "Crt.h"*/

namespace Avalanche {

struct adxtype {
	varying_string<12> name; /* name of character */
	varying_string<16> comment; /* comment */
	byte num; /* number of pictures */
	byte xl, yl; /* x & y lengths of pictures */
	byte seq; /* how many in one stride */
	word size; /* the size of one picture */
	byte fgc, bgc; /* foreground & background bubble colours */
	byte accinum; /* the number according to Acci (1=Avvy, etc.) */
};

integer gd, gm;
untyped_file sf;
longint id;
word soa;
adxtype a;
byte xw;
array<5, 2053, byte> mani;
matrix<0, 35, 0, 4, byte> sil;
array<1, 16000, byte> aa;
untyped_file outfile;

void plotat(integer xx, integer yy) { /* Does NOT cameo the picture!*/
	word soaa;
	move(mani, aa[5], sizeof(mani));
	{
		aa[1] = a.xl;
		aa[2] = 0;
		aa[3] = a.yl;
		aa[4] = 0; /* set up x&y codes */
	}
	putimage(xx, yy, aa, 0);
	soaa = sizeof(mani);
	blockwrite(outfile, soaa, 2);
	blockwrite(outfile, aa, sizeof(mani));
}

const integer shouldid = -1317732048;

void explode(byte which)       /* 0 is the first one! */
/* Each character takes five-quarters of (a.size-6) on disk. */
{
	byte fv, ff;
	word so1; /* size of one */
	{
		so1 = a.size - 6;
		so1 += so1 / 4;
		seek(sf, 183 + soa + so1 * which); /* First is at 221 */
		/*  where:=filepos(sf);*/
		xw = a.xl / 8;
		if ((a.xl % 8) > 0)  xw += 1;

		for (fv = 0; fv <= a.yl; fv ++)
			blockread(sf, sil[fv], xw);
		blockread(sf, mani, a.size - 6);
		aa[a.size - 1] = 0;
		aa[a.size] = 0; /* footer */
	}
	plotat(100, 100);
	delay(100);
}

int main(int argc, const char *argv[]) {
	pio_initialize(argc, argv);
	gd = 3;
	gm = 0;
	initgraph(gd, gm, "c:\\bp\\bgi");

	assign(outfile, "notts.avd");
	reset(outfile, 1);
	seek(outfile, filesize(outfile));

	assign(sf, "sprite0.avd");
	reset(sf, 1);

	seek(sf, 177);
	blockread(sf, id, 4);
	blockread(sf, soa, 2);
	blockread(sf, a, soa);

	explode(1);
	for (gd = 6; gd <= 11; gd ++) explode(gd);
	for (gd = 18; gd <= 23; gd ++) explode(gd);

	close(sf);
	close(outfile);
	return EXIT_SUCCESS;
}

} // End of namespace Avalanche.