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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/*$M $800,0,0*/
/*#include "Dos.h"*/
namespace Avalanche {
struct infotype {
matrix<128, 255, 1, 8, byte> chars;
string data;
};
infotype table;
pointer where;
string comspec;
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
getintvec(0x1f, where);
move(where, table, 1280);
comspec = getenv("comspec");
table.data = table.data + "Avalot;";
setintvec(0x1f, &table);
output << NL;
output << "The Astounding Avvy DOS Shell... don't forget to register!" << NL;
output << NL;
output << "Use the command EXIT to return to your game." << NL;
output << NL;
output << "Remember: You *mustn't* load any TSRs while in this DOS shell." << NL;
output << NL;
output << "This includes: GRAPHICS, PRINT, DOSKEY, and pop-up programs (like Sidekick.)" << NL;
output << NL;
output << "About to execute \"" << comspec << "\"..." << NL;
swapvectors;
exec("c:\\command.com", "");
swapvectors;
setintvec(0x1f, where);
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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