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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

/*#include "Dos.h"*/
#include "graph.h"

namespace Avalanche {

struct infotype {
            matrix<128,255,1,8,byte> chars;
            string data;
};
infotype table;
pointer where;
integer gd,gm;
int main(int argc, const char* argv[])
{pio_initialize(argc, argv);
;
 getintvec(0x1f,where); move(where,table,1280);
 gd=1; gm=0; initgraph(gd,gm,"c:\\turbo");
 output << "Now in CGA low-res 320x200." << NL;
 output << "High ASCII codes work- ��� ��� ���������" << NL;
 output << "And the code is..." << NL;
 output << table.data << NL;
 output << "Press Enter..." << NL;
 input >> NL; closegraph();
return EXIT_SUCCESS;
}

} // End of namespace Avalanche.