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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AVALANCHE_SOUND_H
#define AVALANCHE_SOUND_H
#include "audio/mixer.h"
namespace Audio {
class PCSpeaker;
}
namespace Avalanche {
class SoundHandler {
public:
bool _soundFl;
SoundHandler(AvalancheEngine *vm);
~SoundHandler();
void toggleSound();
void playNote(int freq, int length);
void click();
void blip();
void syncVolume();
void stopSound();
private:
AvalancheEngine *_vm;
Audio::PCSpeaker *_speakerStream;
Audio::SoundHandle _speakerHandle;
};
} // End of namespace Avalanche
#endif // AVALANCHE_SOUND_H
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