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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#include "graph.h"

namespace Avalanche {

integer gd, gm;

void data(integer y, string a, string b) {
	setcolor(1);
	settextjustify(2, 0);
	outtextxy(315, y, a + ':');
	setcolor(0);
	settextjustify(0, 0);
	outtextxy(325, y, b);
}

int main(int argc, const char *argv[]) {
	pio_initialize(argc, argv);
	gd = 3;
	gm = 0;
	initgraph(gd, gm, "c:\\turbo");
	setcolor(1);
	setfillstyle(1, 7);
	bar(0, 0, 640, 200);
	settextstyle(1, 0, 0);
	setusercharsize(10, 4, 8, 6);
	settextjustify(1, 1);
	outtextxy(317, 20, "Status Screen");
	settextstyle(0, 0, 1);
	data(60, "Current game", "NoName.ASG");
	data(70, "Saved?", "Yes");
	data(90, "Current town", "Thurringham");
	data(100, "Score", "177");
	data(110, "Cash", "1/-");
	data(130, "Game", "Lord Avalot D'Argent");
	data(140, "Version", "1.00 (beta)");
	data(150, "Registered to", "Unregistered!");
	data(160, "Number", "nix");
	data(177, "Bios/keyboard", "AT (enhanced)"); /* or XT (bog standard) */
	data(187, "Display", "VGA");
	return EXIT_SUCCESS;
}

} // End of namespace Avalanche.