1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
namespace Avalanche {
integer gd, gm;
void data(integer y, string a, string b) {
setcolor(1);
settextjustify(2, 0);
outtextxy(315, y, a + ':');
setcolor(0);
settextjustify(0, 0);
outtextxy(325, y, b);
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
gd = 3;
gm = 0;
initgraph(gd, gm, "c:\\turbo");
setcolor(1);
setfillstyle(1, 7);
bar(0, 0, 640, 200);
settextstyle(1, 0, 0);
setusercharsize(10, 4, 8, 6);
settextjustify(1, 1);
outtextxy(317, 20, "Status Screen");
settextstyle(0, 0, 1);
data(60, "Current game", "NoName.ASG");
data(70, "Saved?", "Yes");
data(90, "Current town", "Thurringham");
data(100, "Score", "177");
data(110, "Cash", "1/-");
data(130, "Game", "Lord Avalot D'Argent");
data(140, "Version", "1.00 (beta)");
data(150, "Registered to", "Unregistered!");
data(160, "Number", "nix");
data(177, "Bios/keyboard", "AT (enhanced)"); /* or XT (bog standard) */
data(187, "Display", "VGA");
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
|