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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
/*#include "Crt.h"*/
namespace Avalanche {
integer gd, gm;
longint tskellern /*absolute $0:244*/; /* Over int $61 */
void hold() {
do {
} while (!(tskellern >= 1));
tskellern = 0;
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
gd = 3;
gm = 1;
initgraph(gd, gm, "c:\\bp\\bgi");
setvisualpage(1);
setfillstyle(1, 1);
for (gd = 1; gd <= 640; gd ++)
bar(gd, 177 + trunc(20 * sin((real)(gd) / 39)), gd, 350);
setfillstyle(1, 3);
setcolor(3);
fillellipse(320, 277, 60, 50);
settextjustify(1, 1);
settextstyle(0, 0, 2);
setcolor(9);
outtextxy(320, 50, "The sun rises over Hertfordshire...");
settextjustify(2, 0);
settextstyle(0, 0, 1);
setcolor(0);
outtextxy(635, 350, "Press any key...");
setpalette(0, egablue);
setpalette(1, egagreen);
setpalette(2, egayellow);
setpalette(3, egagreen);
setpalette(9, egalightblue);
setpalette(11, egalightblue);
setvisualpage(0);
port[0x3c4] = 2;
port[0x3ce] = 4;
port[0x3c5] = 1 << 1;
port[0x3cf] = 1;
for (gm = 227; gm >= 1; gm --) { /* <<< try running this loop the other way round! */
move(mem[0xa000 * gm * 80 + 80], mem[0xa000 * gm * 80], 8042);
hold();
if (keypressed()) return 0;
}
for (gm = 101; gm >= 1; gm --) {
move(mem[0xa000 * 80], mem[0xa000 * 0], gm * 80);
hold();
if (keypressed()) return 0;
}
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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