1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* TIMEOUT The scheduling unit. */
#ifndef TIMEOUT2_H
#define TIMEOUT2_H
#include "common/scummsys.h"
#include "avalanche/gyro2.h"
#include "avalanche/celer2.h"
namespace Avalanche {
namespace Timeout {
/* reason_ now runs between 1 and 28. */
const int16 reason_drawbridgefalls = 2;
const int16 reason_avariciustalks = 3;
const int16 reason_gototoilet = 4;
const int16 reason_explosion = 5;
const int16 reason_brummiestairs = 6;
const int16 reason_cardiffsurvey = 7;
const int16 reason_cwytalot_in_herts = 8;
const int16 reason_getting_tied_up = 9;
const int16 reason_hanging_around = 10; /* Tied to the tree in Nottingham. */
const int16 reason_jacques_waking_up = 11;
const int16 reason_naughty_duke = 12;
const int16 reason_jumping = 13;
const int16 reason_sequencer = 14;
const int16 reason_crapulus_says_spludwick_out = 15;
const int16 reason_dawndelay = 16;
const int16 reason_drinks = 17;
const int16 reason_du_lustie_talks = 18;
const int16 reason_falling_down_oubliette = 19;
const int16 reason_meeting_avaroid = 20;
const int16 reason_rising_up_oubliette = 21;
const int16 reason_robin_hood_and_geida = 22;
const int16 reason_sitting_down = 23;
const int16 reason_ghost_room_phew = 1;
const int16 reason_arkata_shouts = 24;
const int16 reason_winning = 25;
const int16 reason_falling_over = 26;
const int16 reason_spludwalk = 27;
const int16 reason_geida_sings = 28;
/* procx now runs between 1 and 41. */
const int16 procopen_drawbridge = 3;
const int16 procavaricius_talks = 4;
const int16 procurinate = 5;
const int16 proctoilet2 = 6;
const int16 procbang = 7;
const int16 procbang2 = 8;
const int16 procstairs = 9;
const int16 proccardiffsurvey = 10;
const int16 proccardiff_return = 11;
const int16 proc_cwytalot_in_herts = 12;
const int16 procget_tied_up = 13;
const int16 procget_tied_up2 = 1;
const int16 prochang_around = 14;
const int16 prochang_around2 = 15;
const int16 procafter_the_shootemup = 32;
const int16 procjacques_wakes_up = 16;
const int16 procnaughty_duke = 17;
const int16 procnaughty_duke2 = 18;
const int16 procnaughty_duke3 = 38;
const int16 procjump = 19;
const int16 procsequence = 20;
const int16 proccrapulus_splud_out = 21;
const int16 procdawn_delay = 22;
const int16 procbuydrinks = 23;
const int16 procbuywine = 24;
const int16 proccallsguards = 25;
const int16 procgreetsmonk = 26;
const int16 procfall_down_oubliette = 27;
const int16 procmeet_avaroid = 28;
const int16 procrise_up_oubliette = 29;
const int16 procrobin_hood_and_geida = 2;
const int16 procrobin_hood_and_geida_talk = 30;
const int16 procavalot_returns = 31;
const int16 procavvy_sit_down = 33; /* In Nottingham. */
const int16 procghost_room_phew = 34;
const int16 procarkata_shouts = 35;
const int16 procwinning = 36;
const int16 procavalot_falls = 37;
const int16 procspludwick_goes_to_cauldron = 39;
const int16 procspludwick_leaves_cauldron = 40;
const int16 procgive_lute_to_geida = 41;
struct timetype {
int32 time_left;
byte then_where;
byte what_for;
};
timetype times[7] = {{0,0,0}};
void set_up_timer(int32 howlong, byte whither, byte why);
void one_tick();
void lose_timer(byte which);
/*function timer_is_on(which:byte):boolean;*/
/* procedures to do things at the end of amounts of time: */
void open_drawbridge();
void avaricius_talks();
void urinate();
void toilet2();
void bang();
void bang2();
void stairs();
void cardiff_survey();
void cardiff_return();
void cwytalot_in_herts();
void get_tied_up();
void get_tied_up2();
void hang_around();
void hang_around2();
void after_the_shootemup();
void jacques_wakes_up();
void naughty_duke();
void naughty_duke2();
void naughty_duke3();
void jump();
void crapulus_says_splud_out();
void buydrinks();
void buywine();
void callsguards();
void greetsmonk();
void fall_down_oubliette();
void meet_avaroid();
void rise_up_oubliette();
void robin_hood_and_geida();
void robin_hood_and_geida_talk();
void avalot_returns();
void avvy_sit_down();
void ghost_room_phew();
void arkata_shouts();
void winning();
void avalot_falls();
void spludwick_goes_to_cauldron();
void spludwick_leaves_cauldron();
void give_lute_to_geida();
} // End of namespace Timeout.
} // End of namespace Avalanche.
#endif // TIMEOUT2_H
|