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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef __trip5_h__
#define __trip5_h__
#include "graph.h"
/*#include "Crt.h"*/
/*#include "Gyro.h"*/
/*#include "Sticks.h"*/
namespace Avalanche {
const integer maxgetset = 35;
typedef array<5, 2053, byte> manitype;
typedef matrix<0, 50, 0, 10, byte> siltype; /* 35, 4 */
struct adxtype { /* Second revision of ADX type */
varying_string<12> name; /* name of character */
varying_string<16> comment; /* comment */
byte num; /* number of pictures */
byte xl, yl; /* x & y lengths of pictures */
byte seq; /* how many in one stride */
word size; /* the size of one picture */
byte fgc, bgc; /* foreground & background bubble colours */
byte accinum; /* the number according to Acci (1=Avvy, etc.) */
};
struct trip_saver_type {
byte whichsprite;
byte face;
byte step;
integer x;
integer y;
shortint ix;
shortint iy;
boolean visible;
boolean homing;
boolean check_me;
byte count;
byte xw, xs, ys;
byte totalnum;
integer hx;
integer hy;
boolean call_eachstep;
byte eachstep;
boolean vanishifstill;
};
class triptype {
public:
adxtype a; /* vital statistics */
byte face, step;
integer x, y; /* current xy coords */
array<0, 1, integer> ox, oy; /* last xy coords */
shortint ix, iy; /* amount to move sprite by, each step */
array<1, 24, manitype *> mani;
array<1, 24, siltype *> sil;
byte whichsprite;
boolean quick, visible, homing, check_me;
integer hx, hy; /* homing x & y coords */
byte count; /* counts before changing step */
byte xw; /* x-width in bytes */
byte xs, ys; /* x & y speed */
byte totalnum; /* total number of sprites */
boolean vanishifstill; /* Do we show this sprite if it's still? */
boolean call_eachstep; /* Do we call the eachstep procedure? */
byte eachstep;
triptype *init(byte spritenum, boolean do_check);
/* loads & sets up the sprite */
void original(); /* just sets Quick to false */
void andexor(); /* drops sprite onto screen */
void turn(byte whichway); /* turns him round */
void appear(integer wx, integer wy, byte wf); /* switches him on */
void bounce(); /* bounces off walls. */
void walk(); /* prepares for andexor, etc. */
void walkto(byte pednum); /* home in on a point */
void stophoming(); /* self-explanatory */
void homestep(); /* calculates ix & iy for one homing step */
void speed(shortint xx, shortint yy); /* sets ix & iy, non-homing, etc */
void stopwalk(); /* Stops the sprite from moving */
void chatter(); /* Sets up talk vars */
void set_up_saver(trip_saver_type &v);
void unload_saver(trip_saver_type v);
void savedata(untyped_file &f); /* Self-explanatory, */
void loaddata(untyped_file &f); /* really. */
void save_data_to_mem(word &where);
void load_data_from_mem(word &where);
triptype *done();
};
class getsettype {
public:
array<1, maxgetset, bytefield> gs;
byte numleft;
getsettype *init();
void remember(bytefield r);
void recall(bytefield &r);
};
const integer up = 0;
const integer right = 1;
const integer down = 2;
const integer left = 3;
const integer ur = 4;
const integer dr = 5;
const integer dl = 6;
const integer ul = 7;
const integer stopped = 8;
const integer numtr = 5; /* current max no. of sprites */
const integer procfollow_avvy_y = 1;
const integer procback_and_forth = 2;
const integer procface_avvy = 3;
const integer procarrow_procs = 4;
const integer procspludwick_procs = 5;
const integer procgrab_avvy = 6;
const integer procgeida_procs = 7;
void trippancy_link();
void get_back_loretta();
void loadtrip();
void call_special(word which);
void open_the_door(byte whither, byte ped, byte magicnum); /* Handles slidey-open doors. */
void catamove(byte ped);
void stopwalking();
void tripkey(char dir);
void rwsp(byte t, byte r);
void apped(byte trn, byte np);
void getback();
void fliproom(byte room, byte ped);
boolean infield(byte which); /* returns True if you're within field "which" */
boolean neardoor(); /* returns True if you're near a door! */
void readstick();
void newspeed();
void new_game_for_trippancy();
#ifdef __trip5_implementation__
#undef EXTERN
#define EXTERN
#endif
EXTERN array<1, numtr, triptype> tr;
EXTERN array<0, 1, getsettype> getset;
EXTERN array<1, 16000, byte> aa;
EXTERN boolean mustexclaim;
EXTERN word saywhat;
#undef EXTERN
#define EXTERN extern
} // End of namespace Avalanche.
#endif
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