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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

/* TRIP5	Trippancy V */


#ifndef TRIP6_H
#define TRIP6_H



#include "common/scummsys.h"
#include "common/str.h"

#include "avalanche/gyro2.h"

namespace Avalanche {

	namespace Trip {

	// Call it where Trip is first used.
	// Procuded to replace the initizalization part of the original Pascal unit.
	void initialize_trip();

	const int16 maxgetset = 35;

	typedef byte manitype[2049]; // manitype = array[5..2053] of byte; 
	// Be aware!!!

	typedef byte siltype[51][11]; /* 35, 4 */

	struct adxtype { /* Second revision of ADX type */
		Common::String name; /* name of character */
		Common::String comment; /* comment */
		byte num; /* number of pictures */
		byte xl, yl; /* x & y lengths of pictures */
		byte seq; /* how many in one stride */
		uint16 size; /* the size of one picture */
		byte fgc, bgc; /* foreground & background bubble colours */
		byte accinum; /* the number according to Acci (1=Avvy, etc.) */
	};

	struct trip_saver_type {
		byte whichsprite;
		byte face;
		byte step;
		int16 x;
		int16 y;
		int8 ix;
		int8 iy;
		bool visible;
		bool homing;
		bool check_me;
		byte count;
		byte xw, xs, ys;
		byte totalnum;
		int16 hx;
		int16 hy;
		bool call_eachstep;
		byte eachstep;
		bool vanishifstill;
	};

	class triptype {
	public:
		adxtype a; /* vital statistics */
		byte face, step;
		int16 x, y; /* current xy coords */
		int16 ox[2], oy[2];  /* last xy coords */
		int8 ix, iy; /* amount to move sprite by, each step */
		manitype *mani[24];
		siltype *sil[24];
		byte whichsprite;
		bool quick, visible, homing, check_me;
		int16 hx, hy; /* homing x & y coords */
		byte count; /* counts before changing step */
		byte xw; /* x-width in bytes */
		byte xs, ys; /* x & y speed */
		byte totalnum; /* total number of sprites */
		bool vanishifstill; /* Do we show this sprite if it's still? */

		bool call_eachstep; /* Do we call the eachstep procedure? */
		byte eachstep;

		triptype *init(byte spritenum, bool do_check);
		/* loads & sets up the sprite */
		void original();    /* just sets Quick to false */
		void andexor();    /* drops sprite onto screen */
		void turn(byte whichway);      /* turns him round */
		void appear(int16 wx, int16 wy, byte wf); /* switches him on */
		void bounce();    /* bounces off walls. */
		void walk();    /* prepares for andexor, etc. */
		void walkto(byte pednum);      /* home in on a point */
		void stophoming();    /* self-explanatory */
		void homestep();    /* calculates ix & iy for one homing step */
		void speed(int8 xx, int8 yy); /* sets ix & iy, non-homing, etc */
		void stopwalk();    /* Stops the sprite from moving */
		void chatter();    /* Sets up talk vars */
		void set_up_saver(trip_saver_type &v);
		void unload_saver(trip_saver_type v);

		void savedata(/*untyped_file &f*/); /* Self-explanatory, */
		void loaddata(/*untyped_file &f*/);  /* really. */
		
	


		void save_data_to_mem(uint16 &where);
		void load_data_from_mem(uint16 &where);
		triptype *done();

	private:
		bool collision_check();
	};

	class getsettype {
	public:
		Gyro::bytefield gs[maxgetset];
		byte numleft;

		getsettype *init();
		void remember(Gyro::bytefield r);
		void recall(Gyro::bytefield &r);
	};


	const int16 up = 0;
	const int16 right = 1;
	const int16 down = 2;
	const int16 left = 3;
	const int16 ur = 4;
	const int16 dr = 5;
	const int16 dl = 6;
	const int16 ul = 7;
	const int16 stopped = 8;

	const int16 numtr = 5; /* current max no. of sprites */



	const int16 procfollow_avvy_y = 1;

	const int16 procback_and_forth = 2;

	const int16 procface_avvy = 3;

	const int16 procarrow_procs = 4;

	const int16 procspludwick_procs = 5;

	const int16 procgrab_avvy = 6;

	const int16 procgeida_procs = 7;


	void trippancy_link();

	void get_back_loretta();

	void loadtrip();

	void call_special(uint16 which);

	void open_the_door(byte whither, byte ped, byte magicnum); /* Handles slidey-open doors. */

	void catamove(byte ped);

	void stopwalking();

	void tripkey(char dir);

	void rwsp(byte t, byte r);

	void apped(byte trn, byte np);

	void getback();

	void fliproom(byte room, byte ped);

	bool infield(byte which);          /* returns True if you're within field "which" */

	bool neardoor();        /* returns True if you're near a door! */

	void readstick();

	void newspeed();

	void new_game_for_trippancy();



	triptype tr[numtr];
	getsettype getset[2];
	byte aa[1600];

	bool mustexclaim;
	uint16 saywhat;

	} // End of namespace Trip.

} // End of namespace Avalanche.

#endif // TRIP6_H