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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "graph.h"
namespace Avalanche {
integer x, y;
untyped_file f, out;
void load() { /* Load2, actually */
byte a0; /*absolute $A000:800;*/
byte bit;
untyped_file f;
integer gd, gm;
gd = 3;
gm = 0;
initgraph(gd, gm, "c:\\bp\\bgi");
assign(f, "d:butnraw.avd");
reset(f, 1);
seek(f, 177);
for (bit = 0; bit <= 3; bit ++) {
port[0x3c4] = 2;
port[0x3ce] = 4;
port[0x3c5] = 1 << bit;
port[0x3cf] = bit;
blockread(f, a0, 12080);
}
close(f);
bit = getpixel(0, 0);
}
void grab(integer x1, integer y1, integer x2, integer y2) { /* s=930 */
word s;
pointer p;
s = imagesize(x1, y1, x2, y2);
getmem(p, s);
getimage(x1, y1, x2, y2, p);
putimage(0, 0, p, 0);
blockwrite(out, p, s);
freemem(p, s);
rectangle(x1, y1, x2, y2);
}
int main(int argc, const char *argv[]) {
pio_initialize(argc, argv);
assign(f, "d:butnraw.avd");
assign(out, "v:buttons.avd");
rewrite(out, 1);
load();
for (x = 0; x <= 5; x ++)
for (y = 0; y <= 3; y ++) {
if (!
(((x == 1) && (y == 0))
|| ((x == 4) && (y == 2))
|| ((y == 3) && (x > 2) && (x < 5)))) {
input >> NL;
grab(100 + x * 83, 51 + y * 22, 180 + x * 83, 71 + y * 22);
}
}
close(out);
return EXIT_SUCCESS;
}
} // End of namespace Avalanche.
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