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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#include "graph.h"

namespace Avalanche {

integer x, y;
untyped_file f, out;

void load() {   /* Load2, actually */
	byte a0;  /*absolute $A000:800;*/
	byte bit;
	untyped_file f;
	integer gd, gm;

	gd = 3;
	gm = 0;
	initgraph(gd, gm, "c:\\bp\\bgi");

	assign(f, "d:butnraw.avd");
	reset(f, 1);
	seek(f, 177);
	for (bit = 0; bit <= 3; bit ++) {
		port[0x3c4] = 2;
		port[0x3ce] = 4;
		port[0x3c5] = 1 << bit;
		port[0x3cf] = bit;
		blockread(f, a0, 12080);
	}
	close(f);
	bit = getpixel(0, 0);
}

void grab(integer x1, integer y1, integer x2, integer y2) { /* s=930 */
	word s;
	pointer p;

	s = imagesize(x1, y1, x2, y2);
	getmem(p, s);
	getimage(x1, y1, x2, y2, p);
	putimage(0, 0, p, 0);
	blockwrite(out, p, s);
	freemem(p, s);
	rectangle(x1, y1, x2, y2);
}

int main(int argc, const char *argv[]) {
	pio_initialize(argc, argv);
	assign(f, "d:butnraw.avd");
	assign(out, "v:buttons.avd");
	rewrite(out, 1);
	load();
	for (x = 0; x <= 5; x ++)
		for (y = 0; y <= 3; y ++) {
			if (!
			        (((x == 1) && (y == 0))
			         || ((x == 4) && (y == 2))
			         || ((y == 3) && (x > 2) && (x < 5)))) {
				input >> NL;
				grab(100 + x * 83, 51 + y * 22, 180 + x * 83, 71 + y * 22);
			}
		}
	close(out);
	return EXIT_SUCCESS;
}

} // End of namespace Avalanche.