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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
 */

#include "graph.h"
/*#include "Crt.h"*/
/*#include "Dos.h"*/

namespace Avalanche {

untyped_file f;
byte bit;
byte a;  /*absolute $A000:0; */
integer gd, gm;

void graphmode(integer mode) {
	registers regs;
	regs.ax = (mode % 0x100);
	intr(0x10, regs);
}

int main(int argc, const char *argv[]) {
	pio_initialize(argc, argv);
	gd = 3;
	gm = 0;
	initgraph(gd, gm, "c:\\bp\\bgi");
	assign(f, "d:avltzap.raw");
	reset(f, 1);
	for (bit = 0; bit <= 3; bit ++) {
		port[0x3c4] = 2;
		port[0x3ce] = 4;
		port[0x3c5] = 1 << bit;
		port[0x3cf] = bit;
		for (gd = 0; gd <= 199; gd ++)
			blockread(f, mem[0xa000 * gd * 80], 40); /* 28000 */
	}
	close(f);
	setwritemode(xorput);
	rectangle(0,  0,  5,  8);
	rectangle(0, 10, 27, 19);
	return EXIT_SUCCESS;
}

} // End of namespace Avalanche.