aboutsummaryrefslogtreecommitdiff
path: root/engines/bbvs/dialogs.h
blob: 2dce2a110bed56218640ecaf6851505ceeba0ed3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BBVS_DIALOGS_H
#define BBVS_DIALOGS_H

#include "bbvs/bbvs.h"
#include "gui/dialog.h"
#include "gui/widgets/edittext.h"

namespace Bbvs {

enum {
	// Main menu
	kCmdNewGame = 'NEWG',
	kCmdContinue = 'CONT',
	kCmdOptions = 'OPTN',
	kCmdMiniGames = 'MINI',
	kCmdQuit = 'QUIT',
	// Options
	kCmdUninstall = 0,
	kCmdCredits = 'CRED',
	kCmdOpening = 'OPEN',
	kCmdChicksNStuff = 'CHIC',
	// Minigames
	kCmdHockALoogie = 'HOCK',
	kCmdBugJustice = 'BUGJ',
	kCmdCourtChaos = 'CORT',
	kCmdAirGuitar = 'AIRG',
	kCmdBack = 'BACK'
};

enum {
	kMainMenuScr        = 0,
	kOptionsMenuScr     = 1,
	kMiniGamesMenuScr   = 2
};

class MainMenu : public GUI::Dialog {
public:
	MainMenu(BbvsEngine *vm);
	~MainMenu();

	void reflowLayout();
	void handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data);

protected:
	BbvsEngine *_vm;

	void init();
	
	GUI::ButtonWidget *_buttons[5];
	
	void gotoMenuScreen(int index);
	bool canContinue();
	void gotoScene(int sceneNum);
	
};

}

#endif // BBVS_DIALOGS_H