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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BBVS_GRAPHICS_H
#define BBVS_GRAPHICS_H
#include "bbvs/spritemodule.h"
#include "common/array.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
namespace Bbvs {
struct DrawListEntry {
int index;
int x, y;
int priority;
};
class DrawList : public Common::Array<DrawListEntry> {
public:
void add(int index, int x, int y, int priority);
};
class Screen {
public:
Screen(OSystem *system);
~Screen();
void setPalette(Palette &palette);
void copyToScreen();
void drawDrawList(DrawList &drawList, SpriteModule *spriteModule);
void drawSprite(Sprite &sprite, int x, int y);
void clear();
//protected:
OSystem *_system;
Graphics::Surface *_surface;
};
} // End of namespace Bbvs
#endif // BBVS_GRAPHICS_H
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