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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bbvs/minigames/minigame.h"
#include "common/savefile.h"
namespace Bbvs {
Minigame::Minigame(BbvsEngine *vm)
: _vm(vm), _spriteModule(nullptr) {
memset(_hiScoreTable, 0, sizeof(_hiScoreTable));
_gameState = 0;
_gameTicks = 0;
_gameResult = false;
_gameDone = false;
_fromMainGame = false;
_backgroundSpriteIndex = 0;
_titleScreenSpriteIndex = 0;
_numbersAnim = nullptr;
}
Minigame::~Minigame() {
}
int Minigame::drawNumber(DrawList &drawList, int number, int x, int y) {
int digits = 1, rightX = x;
for (int mag = 10; number / mag != 0; mag *= 10)
++digits;
rightX = x + digits * 10;
x = rightX;
while (digits--) {
const int n = number % 10;
x -= 10;
drawList.add(_numbersAnim->frameIndices[n], x, y, 2000);
number /= 10;
}
return rightX;
}
void Minigame::playSound(uint index, bool loop) {
if (index > 0)
_vm->_sound->playSound(index - 1, loop);
}
void Minigame::stopSound(uint index) {
if (index > 0)
_vm->_sound->stopSound(index - 1);
}
bool Minigame::isSoundPlaying(uint index) {
return index > 0 && _vm->_sound->isSoundPlaying(index - 1);
}
bool Minigame::isAnySoundPlaying(const uint *indices, uint count) {
for (uint i = 0; i < count; ++i)
if (isSoundPlaying(indices[i]))
return true;
return false;
}
void Minigame::saveHiscore(int minigameNum, int score) {
Common::String filename = _vm->getTargetName() + "-highscore.dat";
Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(filename);
if (file) {
// Reserve a byte for future usage (rarely a bad idea, you never know...)
file->writeByte(0);
_hiScoreTable[minigameNum] = score;
for (int i = 0; i < kMinigameCount; ++i)
file->writeUint32LE(_hiScoreTable[i]);
delete file;
}
}
int Minigame::loadHiscore(int minigameNum) {
int score = 0;
Common::String filename = _vm->getTargetName() + "-highscore.dat";
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(filename);
if (file) {
file->readByte();
for (int i = 0; i < kMinigameCount; ++i)
_hiScoreTable[i] = file->readUint32LE();
delete file;
score = _hiScoreTable[minigameNum];
}
return score;
}
} // End of namespace Bbvs
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