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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BBVS_SOUND_H
#define BBVS_SOUND_H
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/array.h"
namespace Bbvs {
class Sound {
public:
Sound();
~Sound();
void load(const Common::String &filename);
void play(bool loop);
void stop();
bool isPlaying();
protected:
Audio::RewindableAudioStream *_stream;
Audio::SoundHandle _handle;
// Keep the filename for debugging purposes
Common::String _filename;
};
class SoundMan {
public:
~SoundMan();
void loadSound(const Common::String &fileName);
void playSound(uint index, bool loop = false);
void stopSound(uint index);
bool isSoundPlaying(uint index);
bool isAnySoundPlaying(uint *indices, uint count);
void unloadSounds();
void stopAllSounds();
protected:
Common::Array<Sound*> _sounds;
};
} // End of namespace Bbvs
#endif // BBVS_SOUND_H
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