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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BBVS_SPRITEMODULE_H
#define BBVS_SPRITEMODULE_H
#include "common/array.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/rect.h"
#include "common/str.h"
namespace Bbvs {
struct Sprite {
int type;
int xOffs, yOffs;
int width, height;
byte *data;
uint32 offset;
byte *getRow(int y);
};
struct Palette {
byte *data;
int start, count;
};
class SpriteModule {
public:
SpriteModule();
~SpriteModule();
void load(const char *filename);
int getSpriteCount() { return _spritesCount; }
Sprite getSprite(int index);
Palette getPalette();
protected:
byte *_spriteData;
int _spriteDataSize;
int _spritesCount;
uint32 _spriteTblOffs;
uint32 _paletteOffs;
int _paletteStart, _paletteCount;
void unload();
};
} // End of namespace Bbvs
#endif // BBVS_SPRITEMODULE_H
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