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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_ACTOR_CLUES_H
#define BLADERUNNER_ACTOR_CLUES_H
#include "common/array.h"
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class ActorClues {
struct Clue {
int clueId;
int weight;
int fromActorId;
int field3;
int field4;
int field5;
int field6;
int field7;
int field8;
byte flags;
};
BladeRunnerEngine *_vm;
int _count;
int _maxCount;
Common::Array<Clue> _clues;
public:
ActorClues(BladeRunnerEngine *_vm, int cluesType);
void add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId);
void acquire(int clueId, bool flag2, int fromActorId);
void lose(int clueId);
bool isAcquired(int clueId) const;
int getFromActorId(int clueId) const;
bool isFlag2(int clueId) const;
bool isViewed(int clueId) const;
void setViewed(int clueId, bool viewed);
bool isPrivate(int clueId) const;
void setPrivate(int clueId, bool value);
int getField1(int clueId) const;
int getCount() const;
void removeAll();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
private:
bool exists(int clueId) const;
int findClueIndex(int clueId) const;
void remove(int clueIndex);
};
} // End of namespace BladeRunner
#endif
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