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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_ACTOR_CLUES_H
#define BLADERUNNER_ACTOR_CLUES_H
#include "bladerunner/bladerunner.h"
#include "bladerunner/gameinfo.h"
namespace BladeRunner {
struct ActorClue {
int _clueId;
int _weight;
int _fromActorId;
int _field3;
int _field4;
int _field5;
int _field6;
int _field7;
int _field8;
unsigned char _flags;
};
class ActorClues {
BladeRunnerEngine *_vm;
private:
int _count;
int _maxCount;
ActorClue *_clues;
public:
ActorClues(BladeRunnerEngine *_vm, int cluesType);
~ActorClues();
void add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId);
void acquire(int clueId, bool flag2, int fromActorId);
void lose(int clueId);
bool isAcquired(int clueId);
int getFromActorId(int clueId);
bool isFlag2(int clueId);
bool isViewed(int clueId);
bool isFlag4(int clueId);
int getField1(int clueId);
int getCount();
void removeAll();
//savegame
//loadgame
private:
bool exists(int clueId);
int findClueIndex(int clueId);
void remove(int clueIndex);
};
} // End of namespace BladeRunner
#endif
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