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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_ACTOR_COMBAT_H
#define BLADERUNNER_ACTOR_COMBAT_H
#include "bladerunner/bladerunner.h"
#include "bladerunner/vector.h"
namespace BladeRunner {
class ActorCombat {
BladeRunnerEngine *_vm;
private:
// int _actorId;
// int _combatOn;
// int _field2;
// int _field3;
// int _otherActorId;
// int _field5;
// int _field6;
// int _field7;
// int _field8;
// int _field9;
// int _field10;
// int _field11;
// int _field12;
// int _actorHp;
// int _field14;
// int _field15;
Vector3 actorPosition;
Vector3 otherActorPosition;
// int _availableCoversCount;
// int _availableFleeWaypointsCount;
// int _field24;
public:
ActorCombat(BladeRunnerEngine *vm);
~ActorCombat();
void setup();
void hitAttempt();
void combatOn(int actorId, int a3, int a4, int otherActorId, int a6, int a7, int a8, int a9, int a10, int a11, int a12);
void combatOff();
};
} // End of namespace BladeRunner
#endif
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