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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_AMBIENT_SOUNDS_H
#define BLADERUNNER_AMBIENT_SOUNDS_H
#include "audio/audiostream.h"
namespace BladeRunner {
class BladeRunnerEngine;
class AmbientSounds {
BladeRunnerEngine *_vm;
struct NonLoopingSound {
bool isActive;
char name[13];
int32 hash;
int32 audio_player_track;
int32 time1;
int32 time2;
uint32 nextPlayTime;
int32 volume1;
int32 volume2;
int32 volume;
int32 pan1begin;
int32 pan1end;
int32 pan2begin;
int32 pan2end;
int32 priority;
};
struct LoopingSound {
bool isActive;
char name[13];
int32 hash;
int32 volume;
};
NonLoopingSound *_nonLoopingSounds;
LoopingSound *_loopingSounds;
int _ambientVolume;
public:
AmbientSounds(BladeRunnerEngine *vm);
~AmbientSounds();
void addSound(
int id,
int timeRangeBegin, int timeRangeEnd,
int volumeRangeBegin, int volumeRangeEnd,
int pan1begin, int pan1end,
int pan2begin, int pan2end,
int priority, int unk3
);
// removeSound
// addSpeechSound
// removeSpeechSound
// playSound
// playSpeech
// removeAllNonLoopingSounds
// addLoopingSound
void addLoopingSound(int sfx_id, int volume, int unk, int fadeInTime);
// adjustLoopingSound
// removeLoopingSound
// removeAllLoopingSounds
void tick();
// setVolume
// getVolume
private:
int findAvailableNonLoopingTrack();
int findNonLoopingTrackByHash(int32 hash);
int findAvailableLoopingTrack();
int findLoopingTrackByHash(int32 hash);
// stopNonLoopingTrack
// stopLoopingTrack
// saveToSaveGame
// initFromSaveGame
// addSoundByName
// playVolumeAdjustSound
void addSoundByName(
const char *name,
int timeRangeBegin, int timeRangeEnd,
int volumeRangeBegin, int volumeRangeEnd,
int unk1RangeBegin, int unk1RangeEnd,
int unk2RangeBegin, int unk2RangeEnd,
int priority, int unk3);
};
} // End of namespace BladeRunner
#endif
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