aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/audio_speech.cpp
blob: 5ffde9db6c9ca4d0899df9704da4a842ef0df262 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/audio_speech.h"

#include "bladerunner/actor.h"
#include "bladerunner/aud_stream.h"
#include "bladerunner/audio_mixer.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"

#include "common/debug.h"
#include "common/str.h"

namespace BladeRunner {

const int AudioSpeech::kSpeechSamples[] = { 65, 355, 490, 465, 480, 485, 505, 760, 7655, 7770, 7740, 8170, 2705, 7200, 6460, 5560, 4870, 4555, 3880, 3525, 3595, 3250, 3070 };

void AudioSpeech::ended() {
	//Common::StackLock lock(_mutex);
	_isActive = false;
	_channel = -1;
}

void AudioSpeech::mixerChannelEnded(int channel, void *data) {
	AudioSpeech *audioSpeech = (AudioSpeech *)data;
	audioSpeech->ended();
}

AudioSpeech::AudioSpeech(BladeRunnerEngine *vm) {
	_vm = vm;
	_speechVolume = 50;
	_isActive = false;
	_data = new byte[kBufferSize];
	_channel = -1;
}

AudioSpeech::~AudioSpeech() {
	delete[] _data;
}

bool AudioSpeech::playSpeech(const Common::String &name, int pan) {
	// debug("AudioSpeech::playSpeech(\"%s\")", name);
	Common::ScopedPtr<Common::SeekableReadStream> r(_vm->getResourceStream(name));

	if (!r) {
		warning("AudioSpeech::playSpeech: AUD resource \"%s\" not found", name.c_str());
		return false;
	}

	if (r->size() > kBufferSize) {
		warning("AudioSpeech::playSpeech: AUD larger than buffer size (%d > %d)", r->size(), kBufferSize);
		return false;
	}

	if (isPlaying()) {
		stopSpeech();
	}

	r->read(_data, r->size());
	if (r->err()) {
		warning("AudioSpeech::playSpeech: Error reading resource \"%s\"", name.c_str());
		return false;
	}

	AudStream *audioStream = new AudStream(_data);

	// TODO: shorty mode - set rate of sound to 33khz

	_channel = _vm->_audioMixer->play(
		Audio::Mixer::kSpeechSoundType,
		audioStream,
		100,
		false,
		_speechVolume,
		pan,
		mixerChannelEnded,
		this);

	_isActive = true;

	return true;
}

void AudioSpeech::stopSpeech() {
	//Common::StackLock lock(_mutex);
	if (_channel != -1) {
		_vm->_audioMixer->stop(_channel, 0);
	}
}

bool AudioSpeech::isPlaying() const {
	if (_channel == -1) {
		return false;
	}
	return _isActive;
}

bool AudioSpeech::playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority) {
	int balance = _vm->_actors[actorId]->soundBalance();
	Common::String name = Common::String::format("%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str());
	return _vm->_audioPlayer->playAud(name, _speechVolume * volume / 100, balance, balance, priority, kAudioPlayerOverrideVolume);
}

void AudioSpeech::setVolume(int volume) {
	_speechVolume = volume;
}

int AudioSpeech::getVolume() const {
	return _speechVolume;
}

void AudioSpeech::playSample() {
	_vm->_playerActor->speechPlay(kSpeechSamples[_vm->_rnd.getRandomNumber(22)], true);
}

} // End of namespace BladeRunner