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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_AUDIO_SPEECH_H
#define BLADERUNNER_AUDIO_SPEECH_H
#include "common/str.h"
#include "common/types.h"
namespace BladeRunner {
class BladeRunnerEngine;
class AudioSpeech {
static const int kBufferSize = 200000;
static const int kSpeechSamples[];
BladeRunnerEngine *_vm;
int _speechVolume;
bool _isActive;
int _channel;
byte *_data;
public:
AudioSpeech(BladeRunnerEngine *vm);
~AudioSpeech();
bool playSpeech(const Common::String &name, int pan = 0);
void stopSpeech();
bool isPlaying() const;
bool playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority);
void setVolume(int volume);
int getVolume() const;
void playSample();
private:
void ended();
static void mixerChannelEnded(int channel, void *data);
};
} // End of namespace BladeRunner
#endif
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