1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/bladerunner.h"
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/audio_speech.h"
#include "bladerunner/chapters.h"
#include "bladerunner/clues.h"
#include "bladerunner/gameflags.h"
#include "bladerunner/gameinfo.h"
#include "bladerunner/image.h"
#include "bladerunner/mouse.h"
#include "bladerunner/outtake.h"
#include "bladerunner/scene.h"
#include "bladerunner/script/init.h"
#include "bladerunner/script/script.h"
#include "bladerunner/settings.h"
#include "bladerunner/shape.h"
#include "bladerunner/slice_animations.h"
#include "bladerunner/slice_renderer.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/vqa_decoder.h"
#include "common/array.h"
#include "common/error.h"
#include "common/events.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/pixelformat.h"
namespace BladeRunner {
BladeRunnerEngine::BladeRunnerEngine(OSystem *syst)
: Engine(syst),
_rnd("bladerunner")
{
_windowIsActive = true;
_gameIsRunning = true;
_playerLosesControlCounter = 0;
_ambientSounds = new AmbientSounds(this);
_audioPlayer = new AudioPlayer(this);
_audioSpeech = new AudioSpeech(this);
_chapters = nullptr;
_clues = nullptr;
_gameInfo = nullptr;
_gameFlags = new GameFlags();
_gameVars = nullptr;
_mouse = new Mouse(this);
_scene = new Scene(this);
_script = new Script(this);
_settings = new Settings(this);
_sliceAnimations = new SliceAnimations(this);
_sliceRenderer = new SliceRenderer(this);
_zBuffer1 = nullptr;
_zBuffer2 = nullptr;
_actorNames = nullptr;
}
BladeRunnerEngine::~BladeRunnerEngine() {
delete _actorNames;
delete _sliceRenderer;
delete _sliceAnimations;
delete _settings;
delete _script;
delete _scene;
delete[] _gameVars;
delete _gameFlags;
delete _gameInfo;
delete _clues;
delete _chapters;
delete _audioSpeech;
delete _audioPlayer;
delete _ambientSounds;
_surface1.free();
_surface2.free();
delete[] _zBuffer1;
delete[] _zBuffer2;
}
bool BladeRunnerEngine::hasFeature(EngineFeature f) const {
return f == kSupportsRTL;
}
Common::Error BladeRunnerEngine::run() {
Graphics::PixelFormat format = createRGB555();
initGraphics(640, 480, true, &format);
_system->showMouse(true);
if (!startup()) {
shutdown();
return Common::Error(Common::kUnknownError, "Failed to initialize resources");
}
if (warnUserAboutUnsupportedGame()) {
init2();
/* TODO: Check for save games and enter KIA */
gameLoop();
}
shutdown();
return Common::kNoError;
}
bool BladeRunnerEngine::startup() {
bool r;
_surface1.create(640, 480, createRGB555());
r = openArchive("STARTUP.MIX");
if (!r)
return false;
loadSplash();
_gameInfo = new GameInfo(this);
if (!_gameInfo)
return false;
r = _gameInfo->open("GAMEINFO.DAT");
if (!r)
return false;
_gameFlags->setFlagCount(_gameInfo->getFlagCount());
_gameVars = new int[_gameInfo->getGlobalVarCount()];
_chapters = new Chapters(this);
if (!_chapters)
return false;
r = openArchive("MUSIC.MIX");
if (!r)
return false;
r = openArchive("SFX.MIX");
if (!r)
return false;
r = openArchive("SPCHSFX.TLK");
if (!r)
return false;
for (int i = 0; i != 43; ++i) {
Shape *shape = new Shape(this);
shape->readFromContainer("SHAPES.SHP", i);
_shapes.push_back(shape);
}
_mouse->setCursor(0);
r = _sliceAnimations->open("INDEX.DAT");
if (!r)
return false;
r = _sliceAnimations->openCoreAnim();
if (!r)
return false;
r = _sliceAnimations->openHDFrames();
if (!r)
return false;
_zBuffer1 = new uint16[640 * 480];
_zBuffer2 = new uint16[640 * 480];
_actorNames = new TextResource(this);
_actorNames->open("ACTORS");
_clues = new Clues(this, "CLUES", _gameInfo->getClueCount());
ScriptInit initScript(this);
initScript.SCRIPT_Initialize_Game();
initChapterAndScene();
return true;
}
void BladeRunnerEngine::initChapterAndScene() {
// TODO: Init actors...
_settings->setChapter(1);
_settings->setNewSetAndScene(_gameInfo->getInitialSetId(), _gameInfo->getInitialSceneId());
}
void BladeRunnerEngine::shutdown() {
_mixer->stopAll();
if (_chapters) {
if (_chapters->hasOpenResources())
_chapters->closeResources();
delete _chapters;
_chapters = 0;
}
if (isArchiveOpen("MUSIC.MIX"))
closeArchive("MUSIC.MIX");
if (isArchiveOpen("SFX.MIX"))
closeArchive("SFX.MIX");
if (isArchiveOpen("SPCHSFX.TLK"))
closeArchive("SPCHSFX.TLK");
if (isArchiveOpen("STARTUP.MIX"))
closeArchive("STARTUP.MIX");
}
void BladeRunnerEngine::loadSplash() {
Image img(this);
if (!img.open("SPLASH.IMG"))
return;
img.copyToSurface(&_surface1);
_system->copyRectToScreen(_surface1.getPixels(), _surface1.pitch, 0, 0, _surface1.w, _surface1.h);
_system->updateScreen();
}
bool BladeRunnerEngine::init2() {
return true;
}
void BladeRunnerEngine::gameLoop() {
_gameIsRunning = true;
do {
/* TODO: check player death */
gameTick();
} while (_gameIsRunning && !shouldQuit());
}
void BladeRunnerEngine::gameTick() {
handleEvents();
if (_gameIsRunning && _windowIsActive) {
// TODO: Only run if not in Kia, script, nor AI
_settings->openNewScene();
// TODO: Autosave
// TODO: Kia
// TODO: Spinner
// TODO: Esper
// TODO: VK
// TODO: Elevators
// TODO: Scores
// TODO: Call Script_Player_Walked_In if applicable
// TODO: Gun range announcements
// TODO: ZBUF repair dirty rects
_ambientSounds->tick();
bool backgroundChanged = false;
int frame = _scene->advanceFrame(_surface1, _zBuffer1);
if (frame >= 0) {
_script->SceneFrameAdvanced(frame);
backgroundChanged = true;
}
(void)backgroundChanged;
_surface2.copyFrom(_surface1);
memcpy(_zBuffer2, _zBuffer1, 640*480*2);
// TODO: Render overlays (mostly in Replicant)
// TODO: Tick Actor AI and Timers (timers in Replicant)
if (_settings->getNewScene() == -1 || _script->_inScriptCounter /* || in_ai */) {
// TODO: Tick and draw all actors in current set (drawing works in Replicant)
// Hardcode McCoy in place to test the slice renderer
Vector3 pos = _scene->_actorStartPosition;
Vector3 draw_pos(pos.x, -pos.z, pos.y + 2);
float facing = -1.570796f;
_sliceRenderer->setView(_scene->_view);
_sliceRenderer->setupFrame(19, 1, draw_pos, facing);
_sliceRenderer->drawFrame(_surface2, _zBuffer2);
// TODO: Draw items (drawing works in Replicant)
// TODO: Draw item pickup (understood, drawing works in Replicant)
// TODO: Draw dialogue menu
// TODO: Draw mouse (understood)
Common::Point p = _eventMan->getMousePos();
_mouse->draw(_surface2, p.x, p.y);
// TODO: Process AUD (audio in Replicant)
// TODO: Footstep sound
_system->copyRectToScreen((const byte *)_surface2.getBasePtr(0, 0), _surface2.pitch, 0, 0, 640, 480);
_system->updateScreen();
_system->delayMillis(10);
}
}
}
void BladeRunnerEngine::handleEvents() {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
}
}
void BladeRunnerEngine::loopActorSpeaking() {
if (!_audioSpeech->isPlaying())
return;
playerLosesControl();
do {
gameTick();
} while (_audioSpeech->isPlaying());
playerGainsControl();
}
void BladeRunnerEngine::outtakePlay(int id, bool noLocalization, int container) {
Common::String name = _gameInfo->getOuttake(id);
OuttakePlayer player(this);
player.play(name, noLocalization, container);
}
bool BladeRunnerEngine::openArchive(const Common::String &name) {
uint i;
// If archive is already open, return true
for (i = 0; i != kArchiveCount; ++i) {
if (_archives[i].isOpen() && _archives[i].getName() == name)
return true;
}
// Find first available slot
for (i = 0; i != kArchiveCount; ++i) {
if (!_archives[i].isOpen())
break;
}
if (i == kArchiveCount) {
/* TODO: BLADE.EXE retires the least recently used
* archive when it runs out of slots. */
error("openArchive: No more archive slots");
return false;
}
_archives[i].open(name);
return _archives[i].isOpen();
}
bool BladeRunnerEngine::closeArchive(const Common::String &name) {
for (uint i = 0; i != 10; ++i) {
if (_archives[i].isOpen() &&_archives[i].getName() == name) {
_archives[i].close();
return true;
}
}
debug("closeArchive: Archive %s not open.", name.c_str());
return false;
}
bool BladeRunnerEngine::isArchiveOpen(const Common::String &name) {
for (uint i = 0; i != 10; ++i) {
if (_archives[i].isOpen() &&_archives[i].getName() == name)
return true;
}
return false;
}
Common::SeekableReadStream *BladeRunnerEngine::getResourceStream(const Common::String &name) {
for (uint i = 0; i != 10; ++i) {
if (!_archives[i].isOpen())
continue;
if (false)
debug("getResource: Searching archive %s for %s.", _archives[i].getName().c_str(), name.c_str());
Common::SeekableReadStream *stream = _archives[i].createReadStreamForMember(name);
if (stream)
return stream;
}
debug("getResource: Resource %s not found.", name.c_str());
return 0;
}
bool BladeRunnerEngine::playerHasControl() {
return _playerLosesControlCounter == 0;
}
void BladeRunnerEngine::playerLosesControl() {
if (++_playerLosesControlCounter == 1) {
_mouse->disable();
}
debug("Player Lost Control (%d)", _playerLosesControlCounter);
}
void BladeRunnerEngine::playerGainsControl() {
if (_playerLosesControlCounter == 0) {
warning("Unbalanced call to BladeRunnerEngine::playerGainsControl");
}
if (_playerLosesControlCounter > 0)
--_playerLosesControlCounter;
debug("Player Gained Control (%d)", _playerLosesControlCounter);
if (_playerLosesControlCounter == 0) {
_mouse->enable();
}
}
void BladeRunnerEngine::ISez(const char *str) {
debug("\t%s", str);
}
} // End of namespace BladeRunner
|