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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_BLADERUNNER_H
#define BLADERUNNER_BLADERUNNER_H
#include "bladerunner/archive.h"
#include "common/array.h"
#include "common/stream.h"
#include "common/types.h"
#include "engines/engine.h"
#include "graphics/surface.h"
namespace BladeRunner {
const Graphics::PixelFormat RGB555(2, 5, 5, 5, 0, 10, 5, 0, 0);
class Chapters;
class Settings;
class GameInfo;
class BladeRunnerEngine : public Engine {
GameInfo *_gameInfo;
public:
bool _gameIsRunning;
bool _windowIsActive;
Chapters *_chapters;
Settings *_settings;
int in_script_counter;
private:
static const int kArchiveCount = 10;
MIXArchive _archives[kArchiveCount];
Graphics::Surface _surface1;
public:
BladeRunnerEngine(OSystem *syst);
bool hasFeature(EngineFeature f) const;
Common::Error BladeRunnerEngine::run();
bool startup();
void initActors();
void shutdown();
void loadSplash();
bool init2();
void gameLoop();
void gameTick();
void handleEvents();
void playOuttake(int id, bool no_localization);
bool openArchive(const Common::String &name);
bool closeArchive(const Common::String &name);
bool isArchiveOpen(const Common::String &name);
Common::SeekableReadStream *getResourceStream(const Common::String &name);
};
} // End of namespace Blade Runner
#endif
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