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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_BOUNDING_BOX_H
#define BLADERUNNER_BOUNDING_BOX_H
#include "bladerunner/vector.h"
namespace BladeRunner {
class BoundingBox {
Vector3 _vertices[2];
public:
BoundingBox() {}
BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1);
void expand(float x0, float y0, float z0, float x1, float y1, float z1);
bool inside(float x, float y, float z) const;
void setXYZ(float x0, float y0, float z0, float x1, float y1, float z1);
void getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) const;
float getZ0() const;
float getZ1() const;
};
} // End of namespace BladeRunner
#endif
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