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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/chapters.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/slice_animations.h"
namespace BladeRunner {
bool Chapters::enterChapter(int chapter) {
int id = _resourceIds[chapter];
if (!_vm->_sliceAnimations->openFrames(id))
return false;
if (!_vm->openArchive("A.TLK"))
return false;
if (!_vm->openArchive(Common::String::format("VQA%d.MIX", MIN(id, 3))))
return false;
if (_vm->_cutContent) {
for (int chi = 1; chi < 4; ++chi) {
if (!_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))
&& !_vm->openArchive(Common::String::format("%d.TLK", chi))
) {
return false;
}
}
} else {
if (!_vm->openArchive(Common::String::format("%d.TLK", MIN(id, 3))))
return false;
}
if (!_vm->openArchive(Common::String::format("OUTTAKE%d.MIX", id)))
return false;
_chapter = chapter;
_hasOpenResources = true;
return true;
}
void Chapters::closeResources() {
int id = _resourceIds[_chapter];
#if BLADERUNNER_ORIGINAL_BUGS
_vm->closeArchive("A.TLK");
#else
if (_vm->isArchiveOpen("A.TLK")) {
_vm->closeArchive("A.TLK");
}
#endif // BLADERUNNER_ORIGINAL_BUGS
_vm->closeArchive(Common::String::format("VQA%d.MIX", MIN(id, 3)));
// It's better to try and close every TLK file here (if open), since
// when switching from Restored Content version to Original (due to a save game load)
// TLK files would still remain open -- and should still be closed here
for (int chi = 1; chi < 4; ++chi) {
if (_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))) {
_vm->closeArchive(Common::String::format("%d.TLK", chi));
}
}
_vm->closeArchive(Common::String::format("OUTTAKE%d.MIX", id));
_hasOpenResources = false;
}
} // End of namespace BladeRunner
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