blob: 96b2d481795df22bbdce4706f2a292b526fbe551 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_CHAPTERS_H
#define BLADERUNNER_CHAPTERS_H
namespace BladeRunner {
class BladeRunnerEngine;
class Chapters {
BladeRunnerEngine *_vm;
int _chapter;
int _resourceIds[6];
bool _hasOpenResources;
public:
Chapters(BladeRunnerEngine *vm) {
_vm = vm;
_chapter = 0;
_resourceIds[0] = 1;
_resourceIds[1] = 1;
_resourceIds[2] = 2;
_resourceIds[3] = 2;
_resourceIds[4] = 3;
_resourceIds[5] = 4;
_hasOpenResources = false;
}
bool enterChapter(int chapter);
void closeResources();
bool hasOpenResources() { return _hasOpenResources; }
int currentResourceId() { return _chapter ? _resourceIds[_chapter] : -1; }
};
} // End of namespace BladeRunner
#endif
|