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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_CHAPTERS_H
#define BLADERUNNER_CHAPTERS_H
namespace BladeRunner {
class BladeRunnerEngine;
class Chapters {
BladeRunnerEngine *_vm;
int _chapter;
int _resourceIds[6];
bool _hasOpenResources;
public:
Chapters(BladeRunnerEngine *vm) : _vm(vm), _chapter(0) {
_chapter = 0;
_resourceIds[0] = 1;
_resourceIds[1] = 1;
_resourceIds[2] = 2;
_resourceIds[3] = 2;
_resourceIds[4] = 3;
_resourceIds[5] = 4;
_hasOpenResources = false;
}
bool enterChapter(int chapter);
void closeResources();
bool hasOpenResources() { return _hasOpenResources; }
int currentResourceId() { return _chapter ? _resourceIds[_chapter] : -1; }
};
} // End of namespace BladeRunner
#endif
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