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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/clues.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/text_resource.h"
namespace BladeRunner {
Clues::Clues(BladeRunnerEngine *vm, const char *cluesResource, int clueCount)
: _clueCount(clueCount)
{
// reset();
_crimes = new int[_clueCount];
_assetTypes = new int[_clueCount];
_cluesText = new TextResource(vm);
_cluesText->open(cluesResource);
for (int i = 0; i != _clueCount; ++i) {
_crimes[i] = -1;
_assetTypes[i] = -1;
}
}
Clues::~Clues() {
delete _cluesText;
delete[] _assetTypes;
delete[] _crimes;
}
const char *Clues::getClueText(int id) {
return _cluesText->getText(id);
}
} // End of namespace BladeRunner
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