1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/crimes_database.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/savefile.h"
#include "bladerunner/text_resource.h"
namespace BladeRunner {
CrimesDatabase::CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount) {
_crimeCount = crimeCount;
_crimes.resize(_crimeCount);
_assetTypes.resize(_crimeCount);
_cluesText = new TextResource(vm);
if (!_cluesText->open(cluesResource)) {
delete _cluesText;
return;
}
for (int i = 0; i != _crimeCount; ++i) {
_crimes[i] = -1;
_assetTypes[i] = -1;
}
}
CrimesDatabase::~CrimesDatabase() {
delete _cluesText;
}
void CrimesDatabase::setCrime(int clueId, int crimeId) {
_crimes[clueId] = crimeId;
}
int CrimesDatabase::getCrime(int clueId) const {
return _crimes[clueId];
}
void CrimesDatabase::setAssetType(int clueId, int assetType) {
_assetTypes[clueId] = assetType;
}
int CrimesDatabase::getAssetType(int clueId) const {
return _assetTypes[clueId];
}
const char *CrimesDatabase::getClueText(int clueId) const {
return _cluesText->getText(clueId);
}
void CrimesDatabase::save(SaveFileWriteStream &f) {
for (int i = 0; i < _crimeCount; ++i) {
uint8 c = _crimes[i];
f.writeByte(c);
}
}
void CrimesDatabase::load(SaveFileReadStream &f) {
for (int i = 0; i < _crimeCount; ++i) {
_crimes[i] = f.readByte();
}
}
} // End of namespace BladeRunner
|