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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_CRIMES_DATABASE_H
#define BLADERUNNER_CRIMES_DATABASE_H
namespace BladeRunner {
class BladeRunnerEngine;
class TextResource;
class CrimesDatabase {
int _crimesCount;
int *_crimes;
int *_assetTypes;
TextResource *_cluesText;
public:
CrimesDatabase(BladeRunnerEngine *vm, const char *cluesResource, int crimesCount);
~CrimesDatabase();
void setCrime(int clueId, int crimeId);
int getCrime(int clueId);
void setAssetType(int clueId, int assetType);
int getAssetType(int clueId);
const char *getClueText(int clueId);
};
} // End of namespace BladeRunner
#endif
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