aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/debugger.cpp
blob: aa09469830521d4ac22d4639c3c576883c772fec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/debugger.h"

#include "bladerunner/actor.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/boundingbox.h"
#include "bladerunner/combat.h"
#include "bladerunner/font.h"
#include "bladerunner/fog.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/game_flags.h"
#include "bladerunner/game_info.h"
#include "bladerunner/light.h"
#include "bladerunner/lights.h"
#include "bladerunner/regions.h"
#include "bladerunner/savefile.h"
#include "bladerunner/scene.h"
#include "bladerunner/scene_objects.h"
#include "bladerunner/items.h"
#include "bladerunner/screen_effects.h"
#include "bladerunner/settings.h"
#include "bladerunner/set.h"
#include "bladerunner/set_effects.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/time.h"
#include "bladerunner/vector.h"
#include "bladerunner/view.h"
#include "bladerunner/vqa_decoder.h"
#include "bladerunner/vqa_player.h"
#include "bladerunner/waypoints.h"
#include "bladerunner/zbuffer.h"
#include "bladerunner/chapters.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/esper.h"
#include "bladerunner/ui/spinner.h"
#include "bladerunner/ui/elevator.h"
#include "bladerunner/ui/vk.h"
#include "bladerunner/ui/scores.h"
#include "bladerunner/script/vk_script.h"
#include "bladerunner/overlays.h"
#include "bladerunner/subtitles.h"


#include "common/debug.h"
#include "common/str.h"

#include "graphics/surface.h"

namespace BladeRunner {

Debugger::Debugger(BladeRunnerEngine *vm) : GUI::Debugger() {
	_vm = vm;

	_isDebuggerOverlay = false;

	_viewActorsOnly = false;
	_viewLights = false;
	_viewFogs = false;
	_viewSceneObjects = false;
	_viewScreenEffects = false;
	_viewObstacles = false;
	_viewRegions = false;
	_viewUI = false;
	_viewWaypoints = false;
	_viewWalkboxes = false;
	_viewZBuffer = false;
	_playFullVk = false;
	_showMazeScore = false;

	registerCmd("anim", WRAP_METHOD(Debugger, cmdAnimation));
	registerCmd("draw", WRAP_METHOD(Debugger, cmdDraw));
	registerCmd("list", WRAP_METHOD(Debugger, cmdList));
	registerCmd("flag", WRAP_METHOD(Debugger, cmdFlag));
	registerCmd("goal", WRAP_METHOD(Debugger, cmdGoal));
	registerCmd("loop", WRAP_METHOD(Debugger, cmdLoop));
	registerCmd("pos", WRAP_METHOD(Debugger, cmdPosition));
	registerCmd("say", WRAP_METHOD(Debugger, cmdSay));
	registerCmd("scene", WRAP_METHOD(Debugger, cmdScene));
	registerCmd("var", WRAP_METHOD(Debugger, cmdVariable));
	registerCmd("clue", WRAP_METHOD(Debugger, cmdClue));
	registerCmd("timer", WRAP_METHOD(Debugger, cmdTimer));
	registerCmd("friend", WRAP_METHOD(Debugger, cmdFriend));
	registerCmd("load", WRAP_METHOD(Debugger, cmdLoad));
	registerCmd("save", WRAP_METHOD(Debugger, cmdSave));
	registerCmd("overlay", WRAP_METHOD(Debugger, cmdOverlay));
	registerCmd("subtitle", WRAP_METHOD(Debugger, cmdSubtitle));
	registerCmd("vk", WRAP_METHOD(Debugger, cmdVk));
	registerCmd("mazescore", WRAP_METHOD(Debugger, cmdMazeScore));
	registerCmd("object", WRAP_METHOD(Debugger, cmdObject));
	registerCmd("item", WRAP_METHOD(Debugger, cmdItem));
	registerCmd("region", WRAP_METHOD(Debugger, cmdRegion));
}

Debugger::~Debugger() {
}

bool Debugger::cmdAnimation(int argc, const char **argv) {
	if (argc != 2 && argc != 3) {
		debugPrintf("Get or set animation mode of the actor.\n");
		debugPrintf("Usage: %s <actorId> [<animationMode>]\n", argv[0]);
		return true;
	}

	int actorId = atoi(argv[1]);

	Actor *actor = nullptr;
	if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
		actor = _vm->_actors[actorId];
	}

	if (actor == nullptr) {
		debugPrintf("Unknown actor %i\n", actorId);
		return true;
	}

	if (argc == 3) {
		int animationMode = atoi(argv[2]);
		debugPrintf("actorAnimationMode(%i) = %i\n", actorId, animationMode);
		actor->changeAnimationMode(animationMode, true);
		return false;
	}

	debugPrintf("actorAnimationMode(%i) = %i\n", actorId, actor->getAnimationMode());
	return true;
}

bool Debugger::cmdDraw(int argc, const char **argv) {
	if (argc != 2) {
		debugPrintf("Enables debug rendering of actors, screen effect, fogs, lights, scene objects, obstacles, regions, ui elements, walk boxes, waypoints, zbuffer or disables debug rendering.\n");
		debugPrintf("Usage: %s (act | eff | fog | lit | obj | obstacles | reg | ui | walk | way | zbuf | reset)\n", argv[0]);
		return true;
	}

	Common::String arg = argv[1];
	if (arg == "act") {
		_viewSceneObjects = !_viewSceneObjects;
		_viewActorsOnly = _viewSceneObjects;
		debugPrintf("Drawing actors = %i\n", _viewSceneObjects);
	} else if (arg == "eff") {
		_viewScreenEffects = !_viewScreenEffects;
		debugPrintf("Drawing screen effects = %i\n", _viewScreenEffects);
	} else if (arg == "fog") {
		_viewFogs = !_viewFogs;
		debugPrintf("Drawing fogs = %i\n", _viewFogs);
	} else if (arg == "lit") {
		_viewLights = !_viewLights;
		debugPrintf("Drawing lights = %i\n", _viewLights);
	} else if (arg == "reg") {
		_viewRegions = !_viewRegions;
		debugPrintf("Drawing regions = %i\n", _viewRegions);
	}else if (arg == "obj") {
		_viewSceneObjects = !_viewSceneObjects;
		debugPrintf("Drawing scene objects = %i\n", _viewSceneObjects);
	} else if (arg == "obstacles") {
		_viewObstacles = !_viewObstacles;
		debugPrintf("Drawing obstacles = %i\n", _viewObstacles);
	} else if (arg == "ui") {
		_viewUI = !_viewUI;
		debugPrintf("Drawing UI elements = %i\n", _viewUI);
	} else if (arg == "way") {
		_viewWaypoints = !_viewWaypoints;
		debugPrintf("Drawing waypoints = %i\n", _viewWaypoints);
	} else if (arg == "walk") {
		_viewWalkboxes = !_viewWalkboxes;
		debugPrintf("Drawing walk boxes = %i\n", _viewWalkboxes);
	} else if (arg == "zbuf") {
		_viewZBuffer = !_viewZBuffer;
		debugPrintf("Drawing Z buffer = %i\n", _viewZBuffer);
	} else if (arg == "reset") {
		_viewActorsOnly = false;
		_viewScreenEffects = false;
		_viewFogs = false;
		_viewLights = false;
		_viewObstacles = false;
		_viewRegions = false;
		_viewSceneObjects = false;
		_viewUI = false;
		_viewWaypoints = false;
		_viewWalkboxes = false;
		_viewZBuffer = false;

		debugPrintf("Drawing screen effects = %i\n", _viewScreenEffects);
		debugPrintf("Drawing fogs = %i\n", _viewFogs);
		debugPrintf("Drawing lights = %i\n", _viewLights);
		debugPrintf("Drawing obstacles = %i\n", _viewObstacles);
		debugPrintf("Drawing regions = %i\n", _viewRegions);
		debugPrintf("Drawing scene objects = %i\n", _viewSceneObjects);
		debugPrintf("Drawing UI elements = %i\n", _viewUI);
		debugPrintf("Drawing waypoints = %i\n", _viewWaypoints);
		debugPrintf("Drawing walkboxes = %i\n", _viewWalkboxes);
		debugPrintf("Drawing Z buffer = %i\n", _viewZBuffer);
	}

	_isDebuggerOverlay = _viewSceneObjects | _viewScreenEffects | _viewRegions | _viewLights | _viewFogs | _viewWaypoints | _viewWalkboxes;
	return true;
}

bool Debugger::cmdFlag(int argc, const char **argv) {
	if (argc != 2 && argc != 3) {
		debugPrintf("Get or set game flag (boolean value).\n");
		debugPrintf("Usage: %s <id> [<value>]\n", argv[0]);
		return true;
	}

	int flag = atoi(argv[1]);
	int flagCount = _vm->_gameInfo->getFlagCount();
	if (flag > 0 && flag < flagCount) {
		if (argc == 3) {
			int value = atoi(argv[2]);
			if (value == 0) {
				_vm->_gameFlags->reset(flag);
			} else {
				_vm->_gameFlags->set(flag);
			}
		}
		debugPrintf("flag(%i) = %i\n", flag, _vm->_gameFlags->query(flag));
	} else {
		debugPrintf("Flag id must be between 0 and %i\n", flagCount - 1);
	}

	return true;
}

bool Debugger::cmdGoal(int argc, const char **argv) {
	if (argc != 2 && argc != 3) {
		debugPrintf("Get or set goal of the actor.\n");
		debugPrintf("Usage: %s <actorId> [<goal>]\n", argv[0]);
		return true;
	}

	int actorId = atoi(argv[1]);

	Actor *actor = nullptr;
	if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
		actor = _vm->_actors[actorId];
	}

	if (actor == nullptr) {
		debugPrintf("Unknown actor %i\n", actorId);
		return true;
	}

	if (argc == 3) {
		int goal = atoi(argv[2]);
		debugPrintf("actorGoal(%i) = %i\n", actorId, goal);
		actor->setGoal(goal);
		return false;
	}

	debugPrintf("actorGoal(%i) = %i\n", actorId, actor->getGoal());
	return true;
}

bool Debugger::cmdLoop(int argc, const char **argv) {
	if (argc != 1 && argc != 2) {
		debugPrintf("Show scene loops or play scene loop.\n");
		debugPrintf("Usage: %s [<loopId>]\n", argv[0]);
		return true;
	}

	VQADecoder::LoopInfo &loopInfo = _vm->_scene->_vqaPlayer->_decoder._loopInfo;
	if (argc == 1) {
		debugPrintf("id start  end name\n");
		for (int i = 0; i < loopInfo.loopCount; ++i) {
			debugPrintf("%2d  %4d %4d %s\n", i, loopInfo.loops[i].begin, loopInfo.loops[i].end, loopInfo.loops[i].name.c_str());
		}
		return true;
	}

	int loopId = atoi(argv[1]);
	if (loopId >= 0 && loopId < loopInfo.loopCount) {
		_vm->_scene->loopStartSpecial(kSceneLoopModeOnce, loopId, false);
		return false;
	} else {
		debugPrintf("Unknown loop %i\n", loopId);
		return true;
	}
}

bool Debugger::cmdPosition(int argc, const char **argv) {
	if (argc != 2 && argc != 3 && argc != 7) {
		debugPrintf("Get or set position of the actor.\n");
		debugPrintf("Usage: %s <actorId> [(<setId> <x> <y> <z> <facing>) | <otherActorId>]\n", argv[0]);
		return true;
	}

	int actorId = atoi(argv[1]);

	Actor *actor = nullptr;
	if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
		actor = _vm->_actors[actorId];
	}

	if (actor == nullptr) {
		debugPrintf("Unknown actor %i\n", actorId);
		return true;
	}

	if (argc == 2) {
		debugPrintf("actorSet(%i) = %i\n", actorId, actor->getSetId());
		debugPrintf("actorX(%i) = %f\n", actorId, actor->getX());
		debugPrintf("actorY(%i) = %f\n", actorId, actor->getY());
		debugPrintf("actorZ(%i) = %f\n", actorId, actor->getZ());
		debugPrintf("actorFacing(%i) = %i\n", actorId, actor->getFacing());
	}

	if (argc == 3) {
		int otherActorId = atoi(argv[2]);
		Actor *otherActor = nullptr;
		if (otherActorId >= 0 && otherActorId < (int)_vm->_gameInfo->getActorCount()) {
			otherActor = _vm->_actors[otherActorId];
		}

		if (otherActor == nullptr) {
			debugPrintf("Unknown actor %i\n", otherActorId);
			return true;
		}

		Vector3 position = otherActor->getXYZ();
		actor->setSetId(otherActor->getSetId());
		actor->setAtXYZ(position, otherActor->getFacing());
	}

	if (argc == 7) {
		int setId = atoi(argv[2]);
		Vector3 position(atof(argv[3]), atof(argv[4]), atof(argv[5]));
		int facing = atoi(argv[6]);

		actor->setSetId(setId);
		actor->setAtXYZ(position, facing);
	}
	return true;
}

bool Debugger::cmdSay(int argc, const char **argv) {
	if (argc != 3) {
		debugPrintf("Actor will say specified line.\n");
		debugPrintf("Usage: %s <actorId> <sentenceId>\n", argv[0]);
		return true;
	}

	int actorId = atoi(argv[1]);
	int sentenceId = atoi(argv[2]);

	Actor *actor = nullptr;
	if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOver)) {
		actor = _vm->_actors[actorId];
	}

	if (actor == nullptr) {
		debugPrintf("Unknown actor %i\n", actorId);
		return true;
	}

	actor->speechPlay(sentenceId, true);
	return false;
}

const struct SceneList {
	int chapter;
	const char *name;
	int set;
	int scene;
} sceneList[] = {
	{ 1, "CT01", 4, 13 },    { 1, "CT02", 27, 14 },  { 1, "CT03", 5, 15 },    { 1, "CT04", 5, 16 },
	{ 1, "CT05", 28, 17 },   { 1, "CT06", 29, 18 },  { 1, "CT07", 30, 19 },   { 1, "CT12", 4, 24 },
	{ 1, "MA01", 49, 48 },   { 1, "MA02", 10, 49 },  { 1, "MA04", 10, 50 },   { 1, "MA04", 50, 50 },
	{ 1, "MA05", 51, 51 },   { 1, "MA06", 52, 52 },  { 1, "MA07", 53, 53 },   { 1, "PS01", 61, 65 },
	{ 1, "PS02", 62, 66 },   { 1, "PS03", 63, 67 },  { 1, "PS04", 64, 68 },   { 1, "PS05", 15, 69 },
	{ 1, "PS06", 65, 70 },   { 1, "PS07", 66, 71 },  { 1, "PS09", 67, 72 },   { 1, "PS10", 14, 73 },
	{ 1, "PS11", 14, 74 },   { 1, "PS12", 14, 75 },  { 1, "PS13", 14, 76 },   { 1, "PS14", 68, 77 },
	{ 1, "PS15", 101, 119 }, { 1, "RC01", 69, 78 },  { 1, "RC02", 16, 79 },   { 1, "RC51", 16, 107 },

	{ 2, "AR01", 0, 0 },     { 2, "AR02", 0, 1 },    { 2, "BB01", 20, 2 },    { 2, "BB02", 1, 3 },
	{ 2, "BB03", 21, 4 },    { 2, "BB04", 1, 5 },    { 2, "BB05", 22, 6 },    { 2, "BB06", 1, 7 },
	{ 2, "BB06", 2, 7 },     { 2, "BB07", 2, 8 },    { 2, "BB07", 3, 8 },     { 2, "BB08", 23, 9 },
	{ 2, "BB09", 24, 10 },   { 2, "BB10", 25, 11 },  { 2, "BB11", 26, 12 },   { 2, "BB12", 102, 120 },
	{ 2, "BB51", 1, 104 },   { 2, "CT01", 4, 13 },   { 2, "CT02", 27, 14 },   { 2, "CT03", 5, 15 },
	{ 2, "CT04", 5, 16 },    { 2, "CT05", 28, 17 },  { 2, "CT06", 29, 18 },   { 2, "CT08", 6, 20 },
	{ 2, "CT09", 31, 21 },   { 2, "CT10", 32, 22 },  { 2, "CT11", 33, 23 },   { 2, "CT12", 4, 24 },
	{ 2, "CT51", 6, 105 },   { 2, "DR01", 7, 25 },   { 2, "DR02", 7, 26 },    { 2, "DR03", 34, 27 },
	{ 2, "DR04", 7, 28 },    { 2, "DR05", 35, 29 },  { 2, "DR06", 36, 30 },   { 2, "HC01", 8, 31 },
	{ 2, "HC02", 8, 32 },    { 2, "HC03", 8, 33 },   { 2, "HC04", 8, 106 },   { 2, "HF01", 37, 34 },
	{ 2, "HF02", 38, 35 },   { 2, "HF03", 39, 36 },  { 2, "HF04", 40, 37 },   { 2, "HF05", 41, 38 },
	{ 2, "HF06", 42, 39 },   { 2, "MA01", 49, 48 },  { 2, "MA02", 10, 49 },   { 2, "MA04", 10, 50 },
	{ 2, "MA04", 50, 50 },   { 2, "MA05", 51, 51 },  { 2, "MA06", 52, 52 },   { 2, "MA07", 53, 53 },
	{ 2, "NR01", 54, 54 },   { 2, "NR02", 11, 55 },  { 2, "NR03", 55, 56 },   { 2, "NR04", 12, 57 },
	{ 2, "NR05", 13, 58 },   { 2, "NR06", 56, 59 },  { 2, "NR07", 57, 60 },   { 2, "NR08", 13, 61 },
	{ 2, "NR09", 58, 62 },   { 2, "NR10", 59, 63 },  { 2, "NR11", 60, 64 },   { 2, "PS01", 61, 65 },
	{ 2, "PS02", 62, 66 },   { 2, "PS03", 63, 67 },  { 2, "PS04", 64, 68 },   { 2, "PS05", 15, 69 },
	{ 2, "PS06", 65, 70 },   { 2, "PS07", 66, 71 },  { 2, "PS09", 67, 72 },   { 2, "PS10", 14, 73 },
	{ 2, "PS11", 14, 74 },   { 2, "PS12", 14, 75 },  { 2, "PS13", 14, 76 },   { 2, "PS14", 68, 77 },
	{ 2, "PS15", 101, 119 }, { 2, "RC01", 69, 78 },  { 2, "RC03", 70, 80 },   { 2, "RC04", 71, 81 },
	{ 2, "TB02", 17, 82 },   { 2, "TB05", 72, 84 },  { 2, "TB06", 73, 85 },   { 2, "TB07", 18, 108 },
	{ 2, "UG01", 74, 86 },   { 2, "UG02", 75, 87 },  { 2, "UG03", 76, 88 },   { 2, "UG04", 77, 89 },
	{ 2, "UG06", 79, 91 },   { 2, "UG10", 83, 95 },

	{ 4, "AR01", 0, 0 },     { 4, "AR02", 0, 1 },    { 4, "BB01", 20, 2 },    { 4, "BB02", 1, 3 },
	{ 4, "BB03", 21, 4 },    { 4, "BB04", 1, 5 },    { 4, "BB51", 1, 104 },   { 4, "CT01", 4, 13 },
	{ 4, "CT02", 27, 14 },   { 4, "CT03", 5, 15 },   { 4, "CT04", 5, 16 },    { 4, "CT05", 28, 17 },
	{ 4, "CT06", 29, 18 },   { 4, "CT08", 6, 20 },   { 4, "CT09", 31, 21 },   { 4, "CT10", 32, 22 },
	{ 4, "CT11", 33, 23 },   { 4, "CT12", 4, 24 },   { 4, "CT51", 6, 105 },   { 4, "DR01", 7, 25 },
	{ 4, "DR02", 7, 26 },    { 4, "DR03", 34, 27 },  { 4, "DR04", 7, 28 },    { 4, "DR05", 35, 29 },
	{ 4, "DR06", 36, 30 },   { 4, "HC01", 8, 31 },   { 4, "HC02", 8, 32 },    { 4, "HC03", 8, 33 },
	{ 4, "HC04", 8, 106 },   { 4, "HF01", 37, 34 },  { 4, "HF02", 38, 35 },   { 4, "HF03", 39, 36 },
	{ 4, "HF04", 40, 37 },   { 4, "HF05", 41, 38 },  { 4, "HF06", 42, 39 },   { 4, "HF07", 43, 40 },
	{ 4, "KP01", 44, 41 },   { 4, "KP02", 45, 42 },  { 4, "KP03", 46, 43 },   { 4, "KP04", 47, 44 },
	{ 4, "KP05", 9, 45 },    { 4, "KP06", 9, 46 },   { 4, "KP07", 48, 47 },   { 4, "MA02", 10, 49 },
	{ 4, "MA04", 10, 50 },   { 4, "MA04", 50, 50 },  { 4, "MA05", 51, 51 },   { 4, "MA06", 52, 52 },
	{ 4, "MA07", 53, 53 },   { 4, "NR01", 54, 54 },  { 4, "NR02", 11, 55 },   { 4, "NR03", 55, 56 },
	{ 4, "NR04", 12, 57 },   { 4, "NR05", 13, 58 },  { 4, "NR06", 56, 59 },   { 4, "NR07", 57, 60 },
	{ 4, "NR08", 13, 61 },   { 4, "NR09", 58, 62 },  { 4, "NR10", 59, 63 },   { 4, "NR11", 60, 64 },
	{ 4, "PS09", 67, 72 },   { 4, "PS14", 68, 77 },  { 4, "RC01", 69, 78 },   { 4, "RC02", 16, 89 },
	{ 4, "RC03", 70, 80 },   { 4, "RC04", 71, 81 },  { 4, "RC51", 16, 107 },  { 4, "TB02", 17, 82 },
	{ 4, "TB03", 17, 83 },   { 4, "TB07", 18, 108 }, { 4, "UG01", 74, 86 },   { 4, "UG02", 75, 87 },
	{ 4, "UG03", 76, 88 },   { 4, "UG04", 77, 89 },  { 4, "UG05", 78, 90 },   { 4, "UG06", 79, 91 },
	{ 4, "UG07", 80, 92 },   { 4, "UG08", 81, 93 },  { 4, "UG09", 82, 94 },   { 4, "UG10", 83, 95 },
	{ 4, "UG12", 84, 96 },   { 4, "UG13", 85, 97 },  { 4, "UG14", 86, 98 },   { 4, "UG15", 87, 99 },
	{ 4, "UG16", 16, 100 },  { 4, "UG17", 88, 101 }, { 4, "UG18", 89, 102 },  { 4, "UG19", 90, 103 },

	{ 0, NULL, 0, 0 }
};

bool Debugger::cmdScene(int argc, const char **argv) {
	if (argc != 0 && argc > 4) {
		debugPrintf("Changes set and scene.\n");
		debugPrintf("Usage: %s [(<chapterId> <setId> <sceneId>) | (<chapterId> <sceneName>) | <sceneName>]\n", argv[0]);
		return true;
	}

	// scene <chapterId> <setId> <sceneId>
	if (argc == 4 && Common::isDigit(*argv[1]) && Common::isDigit(*argv[2]) && Common::isDigit(*argv[3])) {
		int chapterId = atoi(argv[1]);
		int setId = atoi(argv[2]);
		int sceneId = atoi(argv[3]);

		if (chapterId < 1 || chapterId > 5) {
			debugPrintf("chapterID must be between 1 and 5\n");
			return true;
		}

		int chapterIdNormalized = chapterId;

		if (chapterId == 3 || chapterId == 5) {
			chapterIdNormalized = chapterId - 1;
		}

		// Sanity check
		uint i;
		for (i = 0; sceneList[i].chapter != 0; i++) {
			if (sceneList[i].chapter == chapterIdNormalized &&
			    sceneList[i].set == setId &&
			    sceneList[i].scene == sceneId
			) {
				break;
			}
		}

		if (sceneList[i].chapter == 0) { // end of list
			debugPrintf("chapterId, setId and sceneId combination is not valid.\n");
			return true;
		}

		if (chapterId != _vm->_settings->getChapter()) {
			_vm->_settings->setChapter(chapterId);
		}
		_vm->_settings->setNewSetAndScene(setId, sceneId);
		return false;
	} else if (argc > 1) {
		int chapterId = 0;
		Common::String sceneName;

		// <chapterId> <sceneName>
		if (argc == 3) {
			chapterId = atoi(argv[1]);

			if (chapterId < 1 || chapterId > 5) {
				debugPrintf("chapterId must be between 1 and 5\n");
				return true;
			}

			sceneName = argv[2];
		} else if (argc == 2) { // <sceneName>
			chapterId = _vm->_settings->getChapter();
			sceneName = argv[1];
		}

		int chapterIdNormalized = chapterId;

		if (chapterId == 3 || chapterId == 5) {
			chapterIdNormalized = chapterId - 1;
		}

		uint i;
		for (i = 0; sceneList[i].chapter != 0; i++) {
			if (sceneList[i].chapter == chapterIdNormalized && sceneName.equalsIgnoreCase(sceneList[i].name))
				break;
		}

		if (sceneList[i].chapter == 0) {
			debugPrintf("Invalid scene name or chapter.\n");
			return true;
		} else {
			if (chapterId != _vm->_settings->getChapter())
				_vm->_settings->setChapter(chapterId);
		}

		_vm->_settings->setNewSetAndScene(sceneList[i].set, sceneList[i].scene);
		return false;
	}

	int chapterId = _vm->_settings->getChapter();
	int chapterIdNormalized = chapterId;

	if (chapterId == 3 || chapterId == 5) {
		chapterIdNormalized = chapterId - 1;
	}

	uint i;
	for (i = 0; sceneList[i].chapter != 0; i++) {
		if (sceneList[i].chapter == chapterIdNormalized && sceneList[i].set == _vm->_scene->getSetId()
				&& sceneList[i].scene == _vm->_scene->getSceneId())
			break;
	}

	debugPrintf("chapterID = %i\nsetId = %i\nsceneId = %i\nsceneName = '%s'\n", _vm->_settings->getChapter(), _vm->_scene->getSetId(),
				_vm->_scene->getSceneId(), sceneList[i].name);
	return true;
}

bool Debugger::cmdVariable(int argc, const char **argv) {
	if (argc != 2 && argc != 3) {
		debugPrintf("Get or set game variable (integer).\n");
		debugPrintf("Usage: %s <id> [<value>]\n", argv[0]);
		return true;
	}

	int variable = atoi(argv[1]);
	int variableCount = _vm->_gameInfo->getGlobalVarCount();
	if (variable >= 0 && variable < variableCount) {
		if (argc == 3) {
			_vm->_gameVars[variable] = atoi(argv[2]);
		}
		debugPrintf("variable(%i) = %i\n", variable, _vm->_gameVars[variable]);
	} else {
		debugPrintf("Variable id must be between 0 and %i\n", variableCount - 1);
	}
	return true;
}

bool Debugger::cmdClue(int argc, const char **argv) {
	if (argc != 3 && argc != 4) {
		debugPrintf("Get or changes clue for an actor.\n");
		debugPrintf("Usage: %s <actorId> <clueId> [<value>]\n", argv[0]);
		return true;
	}

	int actorId = atoi(argv[1]);

	Actor *actor = nullptr;
	if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOver)) {
		actor = _vm->_actors[actorId];
	}

	if (actor == nullptr) {
		debugPrintf("Unknown actor %i\n", actorId);
		return true;
	}

	int clueId = atoi(argv[2]);

	// TODO: check clueId

	if (argc == 4) {
		int value = atoi(argv[3]);
		if (value != 0) {
			actor->acquireClue(clueId, true, -1);
		} else {
			actor->loseClue(clueId);
		}
	}
	debugPrintf("actorClue(%i, %i) = %i\n", actorId, clueId, actor->hasClue(clueId));

	return true;
}

bool Debugger::cmdTimer(int argc, const char **argv) {
	if (argc != 2 && argc != 4) {
		debugPrintf("Get or changes timers for an actor.\n");
		debugPrintf("Usage: %s <actorId> [<timer> <value>]\n", argv[0]);
		return true;
	}

	int actorId = atoi(argv[1]);

	Actor *actor = nullptr;
	if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOver)) {
		actor = _vm->_actors[actorId];
	}

	if (actor == nullptr) {
		debugPrintf("Unknown actor %i\n", actorId);
		return true;
	}

	if (argc == 4) {
		int timer = atoi(argv[2]);
		int value = atoi(argv[3]);

		if (timer < 0 || timer > 6) {
			debugPrintf("Timer must be [0..6]");
			return true;
		}

		if (value == 0) {
			actor->timerReset(timer);
		} else {
			actor->timerStart(timer, value);
		}
	}

	for (int i = 0; i < 7; ++i) {
		debugPrintf("actorTimer(%i, %i) = %i ms\n", actorId, i, actor->timerLeft(i));
	}

	return true;
}

bool Debugger::cmdFriend(int argc, const char **argv) {
	if (argc != 3 && argc != 4) {
		debugPrintf("Get or changes friendliness for an actor towards another actor.\n");
		debugPrintf("Usage: %s <actorId> <otherActorId> [<value>]\n", argv[0]);
		return true;
	}

	int actorId = atoi(argv[1]);

	Actor *actor = nullptr;
	if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
		actor = _vm->_actors[actorId];
	}

	if (actor == nullptr) {
		debugPrintf("Unknown actor %i\n", actorId);
		return true;
	}

	int otherActorId = atoi(argv[2]);

	if (otherActorId < 0 && otherActorId >= (int)_vm->_gameInfo->getActorCount()) {
		debugPrintf("Unknown actor %i\n", otherActorId);
	}

	if (argc == 4) {
		int value = atoi(argv[3]);

		if (value < 0 || value > 100) {
			debugPrintf("Value must be [0..100]");
			return true;
		}

		actor->setFriendlinessToOther(otherActorId, value);
	}

	debugPrintf("actorFriendliness(%i, %i) = %i\n", actorId, otherActorId, actor->getFriendlinessToOther(otherActorId));

	return true;
}

bool Debugger::cmdLoad(int argc, const char **argv) {
	if (argc != 2) {
		debugPrintf("Loads a save game from original format.\n");
		debugPrintf("Usage: %s <file path>\n", argv[0]);
		return true;
	}

	Common::FSNode fs(argv[1]);

	if (!fs.isReadable()) {
		debugPrintf("Warning: File %s does not exist or is not readable\n", argv[1]);
		return true;
	}

	Common::SeekableReadStream *saveFile = fs.createReadStream();

	_vm->loadGame(*saveFile);

	delete saveFile;

	return false;
}

bool Debugger::cmdSave(int argc, const char **argv) {
	if (argc != 2) {
		debugPrintf("Saves game to original format.\n");
		debugPrintf("Usage: %s <file path>\n", argv[0]);
		return true;
	}

	Common::FSNode fs(argv[1]);

	if (fs.exists() && !fs.isWritable()) {
		debugPrintf("Warning: File %s is not writable\n", argv[1]);
		return true;
	}

	Common::WriteStream *saveFile = fs.createWriteStream();

	Graphics::Surface thumbnail = _vm->generateThumbnail();

	_vm->_time->pause();
	_vm->saveGame(*saveFile, thumbnail);
	_vm->_time->resume();

	saveFile->finalize();

	thumbnail.free();

	delete saveFile;

	return false;
}

const struct OverlayAndScenesVQAsList {
	int resourceId;
	const char *name;
	bool isOverlayVQA; // else it is a scene VQA
} overlaysList[] = {
	{ 1, "MA04OVR2", true }, { 1, "PS10", false },    { 1, "MA01", false },    { 1, "RC01", false },    { 1, "PS01", false },
	{ 1, "CT01", false },    { 1, "PS11", false },    { 1, "RC51", false },    { 1, "MA02", false },    { 1, "RC02", false },
	{ 1, "PS02", false },    { 1, "CT02", false },    { 1, "PS12", false },    { 1, "CT12", false },    { 1, "PS03", false },
	{ 1, "CT03", false },    { 1, "PS13", false },    { 1, "MA04", false },    { 1, "PS04", false },    { 1, "CT04", false },
	{ 1, "PS14", false },    { 1, "CT01SPNR", true }, { 1, "MA05", false },    { 1, "PS05", false },    { 1, "CT05", false },
	{ 1, "PS15", false },    { 1, "MA06", false },    { 1, "PS06", false },    { 1, "CT06", false },    { 1, "MA02OVER", true },
	{ 1, "CT02OVER", true }, { 1, "MA07", false },    { 1, "PS07", false },    { 1, "CT07", false },    { 1, "PS09", false },
	{ 1, "MA04OVER", true }, { 1, "PS05OVER", true }, { 1, "CT05OVER", true },

	{ 2, "BB10OVR1", true }, { 2, "BB10OVR2", true }, { 2, "BB10OVR3", true }, { 2, "BB10OVR4", true }, { 2, "BB10OVR5", true },
	{ 2, "BB10_2", false },  { 2, "UG10_2", false },  { 2, "NR10_2", false },  { 2, "PS10_2", false },  { 2, "CT10_2", false },
	{ 2, "MA01_2", false },  { 2, "BB01_2", false },  { 2, "HC01_2", false },  { 2, "RC01_2", false },  { 2, "HF01_2", false },
	{ 2, "UG01_2", false },  { 2, "AR01_2", false },  { 2, "DR01_2", false },  { 2, "NR01_2", false },  { 2, "PS01_2", false },
	{ 2, "CT01_2", false },  { 2, "BB11_2", false },  { 2, "NR11_2", false },  { 2, "PS11_2", false },  { 2, "CT11_2", false },
	{ 2, "BB51_2", false },  { 2, "CT51_2", false },  { 2, "MA02_2", false },  { 2, "BB02_2", false },  { 2, "TB02_2", false },
	{ 2, "HC02_2", false },  { 2, "HF02_2", false },  { 2, "UG02_2", false },  { 2, "AR02_2", false },  { 2, "DR02_2", false },
	{ 2, "NR02_2", false },  { 2, "PS02_2", false },  { 2, "CT02_2", false },  { 2, "BB12_2", false },  { 2, "PS12_2", false },
	{ 2, "CT12_2", false },  { 2, "MA04OVR2", true }, { 2, "BB03_2", false },  { 2, "HC03_2", false },  { 2, "RC03_2", false },
	{ 2, "HF03_2", false },  { 2, "UG03_2", false },  { 2, "DR03_2", false },  { 2, "NR03_2", false },  { 2, "PS03_2", false },
	{ 2, "CT03_2", false },  { 2, "PS13_2", false },  { 2, "MA04_2", false },  { 2, "BB04_2", false },  { 2, "HC04_2", false },
	{ 2, "RC04_2", false },  { 2, "HF04_2", false },  { 2, "UG04_2", false },  { 2, "DR04_2", false },  { 2, "NR04_2", false },
	{ 2, "PS04_2", false },  { 2, "CT04_2", false },  { 2, "PS14_2", false },  { 2, "DR06OVR2", true }, { 2, "MA05_2", false },
	{ 2, "BB05_2", false },  { 2, "TB05_2", false },  { 2, "HF05_2", false },  { 2, "DR05_2", false },  { 2, "NR05_2", false },
	{ 2, "PS05_2", false },  { 2, "CT05_2", false },  { 2, "PS15_2", false },  { 2, "MA06_2", false },  { 2, "BB06_2", false },
	{ 2, "TB06_2", false },  { 2, "HF06_2", false },  { 2, "UG06_2", false },  { 2, "DR06_2", false },  { 2, "NR06_2", false },
	{ 2, "PS06_2", false },  { 2, "CT06_2", false },  { 2, "MA07_2", false },  { 2, "BB07_2", false },  { 2, "TB07_2", false },
	{ 2, "NR07_2", false },  { 2, "PS07_2", false },  { 2, "BB08_2", false },  { 2, "NR08_2", false },  { 2, "CT08_2", false },
	{ 2, "BB09_2", false },  { 2, "NR09_2", false },  { 2, "PS09_2", false },  { 2, "CT09_2", false },  { 2, "NR11OVER", true },
	{ 2, "CT01SPNR", true }, { 2, "MA02OVER", true }, { 2, "CT02OVER", true }, { 2, "BB12OVER", true }, { 2, "MA04OVER", true },
	{ 2, "DR04OVER", true }, { 2, "NR04OVER", true }, { 2, "BB05OVER", true }, { 2, "DR05OVER", true }, { 2, "PS05OVER", true },
	{ 2, "CT05OVER", true }, { 2, "BB06OVER", true }, { 2, "DR06OVER", true }, { 2, "BB07OVER", true }, { 2, "BB08OVER", true },

	{ 3, "UG10_3", false },  { 3, "NR10_3", false },  { 3, "CT10_3", false },  { 3, "BB01_3", false },  { 3, "HC01_3", false },
	{ 3, "RC01_3", false },  { 3, "HF01_3", false },  { 3, "UG01_3", false },  { 3, "KP01_3", false },  { 3, "AR01_3", false },
	{ 3, "DR01_3", false },  { 3, "NR01_3", false },  { 3, "CT01_3", false },  { 3, "NR11_3", false },  { 3, "CT11_3", false },
	{ 3, "BB51_3", false },  { 3, "RC51_3", false },  { 3, "CT51_3", false },  { 3, "MA02_3", false },  { 3, "BB02_3", false },
	{ 3, "TB02_3", false },  { 3, "HC02_3", false },  { 3, "RC02_3", false },  { 3, "HF02_3", false },  { 3, "UG02_3", false },
	{ 3, "KP02_3", false },  { 3, "AR02_3", false },  { 3, "DR02_3", false },  { 3, "NR02_3", false },  { 3, "CT02_3", false },
	{ 3, "UG12_3", false },  { 3, "CT12_3", false },  { 3, "MA04OVR2", true }, { 3, "BB03_3", false },  { 3, "TB03_3", false },
	{ 3, "HC03_3", false },  { 3, "RC03_3", false },  { 3, "HF03_3", false },  { 3, "UG03_3", false },  { 3, "KP03_3", false },
	{ 3, "DR03_3", false },  { 3, "NR03_3", false },  { 3, "CT03_3", false },  { 3, "UG13_3", false },  { 3, "MA04_3", false },
	{ 3, "BB04_3", false },  { 3, "HC04_3", false },  { 3, "RC04_3", false },  { 3, "HF04_3", false },  { 3, "UG04_3", false },
	{ 3, "KP04_3", false },  { 3, "DR04_3", false },  { 3, "NR04_3", false },  { 3, "CT04_3", false },  { 3, "UG14_3", false },
	{ 3, "PS14_3", false },  { 3, "DR06OVR2", true }, { 3, "MA05_3", false },  { 3, "HF05_3", false },  { 3, "UG05_3", false },
	{ 3, "KP05_3", false },  { 3, "DR05_3", false },  { 3, "NR05_3", false },  { 3, "CT05_3", false },  { 3, "UG15_3", false },
	{ 3, "MA06_3", false },  { 3, "HF06_3", false },  { 3, "UG06_3", false },  { 3, "KP06_3", false },  { 3, "DR06_3", false },
	{ 3, "NR06_3", false },  { 3, "CT06_3", false },  { 3, "UG16_3", false },  { 3, "UG18OVR2", true }, { 3, "UG19OVR1", true },
	{ 3, "MA07_3", false },  { 3, "TB07_3", false },  { 3, "HF07_3", false },  { 3, "UG07_3", false },  { 3, "KP07_3", false },
	{ 3, "NR07_3", false },  { 3, "UG17_3", false },  { 3, "UG08_3", false },  { 3, "NR08_3", false },  { 3, "CT08_3", false },
	{ 3, "UG18_3", false },  { 3, "UG09_3", false },  { 3, "NR09_3", false },  { 3, "PS09_3", false },  { 3, "CT09_3", false },
	{ 3, "UG19_3", false },  { 3, "NR11OVER", true }, { 3, "CT01SPNR", true }, { 3, "MA02OVER", true }, { 3, "CT02OVER", true },
	{ 3, "MA04OVER", true }, { 3, "DR04OVER", true }, { 3, "NR04OVER", true }, { 3, "UG14OVER", true }, { 3, "DR05OVER", true },
	{ 3, "CT05OVER", true }, { 3, "UG15OVER", true }, { 3, "DR06OVER", true }, { 3, "UG17OVER", true }, { 3, "UG18OVER", true },

	{ 6, "VKLUCY", true },   { 6, "VKRUNC", true },   { 6, "KIA_CLUE", false },{ 6, "KIA_INGM", false }, { 6, "KIA_CRIM", false },
	{ 6, "KIA_SUSP", false },{ 6, "HC01ESP1", false },{ 6, "HC01ESP2", false },{ 6, "HC01ESP3", false }, { 6, "RC02ESP1", false },
	{ 6, "HC02ESP2", false },{ 6, "RC02ESP2", false },{ 6, "HC02ESP3", false },{ 6, "RC02ESP3", false }, { 6, "HC02ESP4", false },
	{ 6, "RC02ESP4", false },{ 6, "HC02ESP5", false },{ 6, "RC02ESP5", false },{ 6, "RC02ESP6", false }, { 6, "RC02ESP7", false },
	{ 6, "TB06ESP1", false },{ 6, "KP06ESP1", false },{ 6, "NR06ESP1", false },{ 6, "TB06ESP2", false }, { 6, "KP06ESP2", false },
	{ 6, "NR06ESP2", false },{ 6, "TB06ESP3", false },{ 6, "KP06ESP3", false },{ 6, "NR07ESP1", false }, { 6, "TB06ESP4", false },
	{ 6, "KP06ESP4", false },{ 6, "NR07ESP2", false },{ 6, "SPINNER", false }, { 6, "KIAOVER", false },  { 6, "VK", false },
	{ 6, "VKKASH", true },   { 6, "PS02ELEV", false },{ 6, "ESPER", false },   { 6, "VKDEKT", true },   { 6, "MA06ELEV", false },
	{ 6, "VKBOB", true },    { 6, "SCORE", false },

	{ 0, NULL, false }
};

/**
* Will use overlay videos that the game has loaded for the scene
* at the time of running the command
* or otherwise will attempt to load the specified overlay to the scene,
* if it exists in the currently loaded (VQAx, MODE) MIX resources.
* Use "overlay reset" to clear up all loaded overlays (and/or custom scene video)
*
* Note: Loading MODE.MIX here (and a VQA from it) may lead to buggy results,
*       if the player then invokes and closes an actual game mode (KIA, ESPER, GPS etc).
*       This is because the game itself will unload MODE.MIX when closing the game mode
*       and that can lead to a assertion fault for a missing file handle.
*       A viable solution would be to have MODE.MIX loaded all the time,
*       but that is unnecessary since a developer could just uncomment a few lines below
*       (look for "force-load MODE.MIX") and make use of it with caution, if needed.
*/
bool Debugger::cmdOverlay(int argc, const char **argv) {
	bool invalidSyntax = false;
	bool modeMixOverlaysAvailableFlg = false;
	int chapterIdOverlaysAvailableInt = -1;

	if (_vm->_kia->isOpen()
		|| _vm->_esper->isOpen()
		|| _vm->_spinner->isOpen()
		|| _vm->_elevator->isOpen()
		|| _vm->_vk->isOpen()
		|| _vm->_scores->isOpen()
	) {
		debugPrintf("Sorry, playing custom overlays in KIA, ESPER, Voigt-Kampff, Spinner GPS,\nScores or Elevator mode is not supported\n");
		return true;
	}

	if (argc != 1 && argc != 2 && argc != 3 && argc != 5) {
		invalidSyntax = true;
	}

	if (_vm->_chapters->hasOpenResources()) {
		chapterIdOverlaysAvailableInt = MIN(_vm->_chapters->currentResourceId(), 3);
	}
	if (chapterIdOverlaysAvailableInt == -1) {
		debugPrintf("No available open resources to load VQAs from.\n Giving up.\n");
		return true;
	}

	// Normally, don't force-load the MODE.MIX resource
	if (!_vm->isArchiveOpen("MODE.MIX")) {
//		if (_vm->openArchive("MODE.MIX") { // Note: This will force-load MODE.MIX. Use with caution!
//			debugPrintf("Warning: MODE.MIX resources were force-loaded.\n Please, don't use game's menu modes (KIA, ESPER, Voigt-Kampff, Spinner GPS, Scores or Elevator) before executing an \"%s reset\" from the debugger!\n", argv[0]);
//			modeMixOverlaysAvailableFlg = true;
//		}
	} else {
		modeMixOverlaysAvailableFlg = true;
	}

	if (argc == 1) {
		// print info for all overlays loaded for the scene
		uint8 countOfLoadedOverlaysInScene = 0;
		debugPrintf("name animationId startFrame endFrame\n");

		for (int i = 0; i < _vm->_overlays->kOverlayVideos; ++i) {
			if (_vm->_overlays->_videos[i].loaded) {
				countOfLoadedOverlaysInScene++;
				VQADecoder::LoopInfo &loopInfo =_vm->_overlays->_videos[i].vqaPlayer->_decoder._loopInfo;
				for (int j = 0; j < loopInfo.loopCount; ++j) {
					debugPrintf("%s %2d %4d %4d\n", _vm->_overlays->_videos[i].name.c_str(), j, loopInfo.loops[j].begin, loopInfo.loops[j].end);
				}
			}
		}

		if ( countOfLoadedOverlaysInScene > 0) {
			debugPrintf("  ** %d overlays are loaded in scene **\n", countOfLoadedOverlaysInScene);
		} else {
			debugPrintf("  ** No overlays loaded in scene **\n");
		}

		return true;
	}

	if (argc == 2) {
		Common::String argName = argv[1];

		if (argName == "reset") {
		// Reset (remove) the overlays loaded for the scene
			_vm->_overlays->removeAll();
			// And return to original VQA for this scene
			const Common::String origSceneName = _vm->_gameInfo->getSceneName(_vm->_scene->_sceneId);

			Common::String origVqaName;
			if (chapterIdOverlaysAvailableInt == 1) {
				origVqaName = Common::String::format("%s.VQA", origSceneName.c_str());
			} else {
				origVqaName = Common::String::format("%s_%d.VQA", origSceneName.c_str(), chapterIdOverlaysAvailableInt);
			}

			if (_vm->_scene->_vqaPlayer != nullptr) {
				delete _vm->_scene->_vqaPlayer;
			}

			_vm->_scene->_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack, origVqaName);
			if (!_vm->_scene->_vqaPlayer->open()) {
				debugPrintf("Error: Could not open player while reseting\nto scene VQA named: %s!\n", (origVqaName + ".VQA").c_str());
				return true;
			}
			_vm->_scene->startDefaultLoop();
			_vm->_scene->advanceFrame();


		} else if (argName == "avail") {
		// List the available overlays in the loaded resources
			const uint dispColCount = 5;
			uint colCountIter = 0;
			uint16 itemIter = 0;

			debugPrintf("Available overlays in the loaded resources:\n");
			for (itemIter = 0; overlaysList[itemIter].resourceId != 0; ++itemIter) {
				if ( (overlaysList[itemIter].resourceId == chapterIdOverlaysAvailableInt)
					|| ( modeMixOverlaysAvailableFlg && overlaysList[itemIter].resourceId == 6)
				) {
					debugPrintf("%s ", overlaysList[itemIter].name);
					colCountIter = (colCountIter + 1) % dispColCount;
					if ( colCountIter == 0) {
						debugPrintf("\n");
					}
				}
			}
			// final new line if needed
			if ( colCountIter % dispColCount != 0) {
				debugPrintf("\n");
			}
			if (!modeMixOverlaysAvailableFlg) {
				debugPrintf("Note: MODE.MIX resources are currently not loaded.\n");
			}

		} else if (argName.size() > 12) {
			debugPrintf("The specified name is too long. It should be up to 12 characters.\n");
			invalidSyntax = true;
		} else {
			debugPrintf("Invalid command usage\n");
			invalidSyntax = true;
		}
	}

	if (argc == 3 || argc == 5) {
		Common::String overlayName = argv[1];
		overlayName.toUppercase();

		int overlayAnimationId = atoi(argv[2]);
		bool loopForever = false;
		LoopSetModes startNowFlag = kLoopSetModeEnqueue;

		if (argc == 5 && atoi(argv[3]) != 0) {
			loopForever = true;
		}

		if (argc == 5 && atoi(argv[4]) != 0) {
			startNowFlag = kLoopSetModeImmediate;
		}

		if (overlayAnimationId < 0) {
			debugPrintf("Animation id value must be >= 0!\n");
			return true;
		}

		// Check if specified overlay name exists AND is available
		uint16 itemIter = 0;
		for (itemIter = 0; overlaysList[itemIter].resourceId != 0; ++itemIter) {
			if ( (overlaysList[itemIter].resourceId == chapterIdOverlaysAvailableInt)
				|| ( modeMixOverlaysAvailableFlg && overlaysList[itemIter].resourceId == 6)
			) {
				if (strcmp(overlaysList[itemIter].name, overlayName.c_str()) == 0){
					break;
				}
			}
		}
		if (overlaysList[itemIter].resourceId == 0 ) {
			debugPrintf("No available resource was found by that name!\nPerhaps it exists in another chapter.\n");
			return true;
		}

		if (overlaysList[itemIter].isOverlayVQA) {
			//
			// Attempt to load the overlay in an empty slot
			// even if it's not already loaded for the scene (in _vm->_overlays->_videos)
			int overlayVideoIdx = _vm->_overlays->play(overlayName, overlayAnimationId, loopForever, startNowFlag, 0);
			if( overlayVideoIdx == -1 ) {
				debugPrintf("Could not load the overlay animation: %s in this scene. Try reseting overlays first to free up slots!\n", overlayName.c_str());
			} else {
				debugPrintf("Loading overlay animation: %s...\n", overlayName.c_str());

				VQADecoder::LoopInfo &loopInfo =_vm->_overlays->_videos[overlayVideoIdx].vqaPlayer->_decoder._loopInfo;
				int overlayAnimationLoopCount = loopInfo.loopCount;
				if (overlayAnimationLoopCount == 0) {
					debugPrintf("Error: No valid loops were found for overlay animation named: %s!\n", overlayName.c_str());
					_vm->_overlays->remove(overlayName.c_str());
				} else if (overlayAnimationId >= overlayAnimationLoopCount) {
					debugPrintf("Invalid loop id: %d for overlay animation: %s. Try from 0 to %d.\n",  overlayAnimationId, overlayName.c_str(), overlayAnimationLoopCount-1);
				} else {
					// print info about available loops too
					debugPrintf("Animation: %s loaded. Running loop %d...\n", overlayName.c_str(), overlayAnimationId);
					for (int j = 0; j < overlayAnimationLoopCount; ++j) {
						debugPrintf("%s %2d %4d %4d\n", _vm->_overlays->_videos[overlayVideoIdx].name.c_str(), j, loopInfo.loops[j].begin, loopInfo.loops[j].end);
					}
				}
			}
		} else {
			if (_vm->_scene->_vqaPlayer != nullptr) {
				delete _vm->_scene->_vqaPlayer;
			}
			_vm->_scene->_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack, overlayName + ".VQA");
			if (!_vm->_scene->_vqaPlayer->open()) {
				debugPrintf("Error: Could not open player for scene VQA named: %s!\n", (overlayName + ".VQA").c_str());
				return true;
			}

			VQADecoder::LoopInfo &loopInfo =_vm->_scene->_vqaPlayer->_decoder._loopInfo;
			int sceneAnimationLoopCount = loopInfo.loopCount;
			if (sceneAnimationLoopCount == 0) {
				debugPrintf("Error: No valid loops were found for scene animation named: %s!\n", (overlayName + ".VQA").c_str());
			} else if (overlayAnimationId >= sceneAnimationLoopCount) {
				debugPrintf("Invalid loop id: %d for scene animation: %s. Try from 0 to %d.\n",  overlayAnimationId, overlayName.c_str(), sceneAnimationLoopCount-1);
			} else {
				// ignore the specified loopForever and startNow flags
				// just do a kSceneLoopModeOnce, without immediate start
				_vm->_scene->loopStartSpecial(kSceneLoopModeOnce, overlayAnimationId, false);
				debugPrintf("Scene animation: %s loaded. Running loop %d...\n", overlayName.c_str(), overlayAnimationId);
				for (int j = 0; j < sceneAnimationLoopCount; ++j) {
					debugPrintf("%s %2d %4d %4d\n", overlayName.c_str(), j, loopInfo.loops[j].begin, loopInfo.loops[j].end);
				}
			}
		}
	}

	if (invalidSyntax) {
		debugPrintf("Load, list, play or reset (clear) loaded overlay animations.\nValues for loopForever and startNow are boolean.\n");
		debugPrintf("Usage: %s [[<name> <animationId> [<loopForever> <startNow>]] | avail | reset ]\n", argv[0]);
	}
	return true;
}

/**
*
* Show an explicitly specified string as a subtitle
*/
bool Debugger::cmdSubtitle(int argc, const char **argv) {
	bool invalidSyntax = false;

	if (argc != 2) {
		invalidSyntax = true;
	} else {
		Common::String subtitleText = argv[1];
		if (subtitleText == "reset") {
			_vm->_subtitles->setGameSubsText("", false);
		} else {
			debugPrintf("Showing text: %s\n", subtitleText.c_str());
			_vm->_subtitles->setGameSubsText(subtitleText, true);
			_vm->_subtitles->show();
		}
	}

	if (invalidSyntax) {
		debugPrintf("Show specified text as subtitle or clear the current subtitle (with the reset option).\n");
		debugPrintf("Use double quotes to encapsulate the text.\n");
		debugPrintf("Usage: %s (\"<text_to_display>\" | reset)\n", argv[0]);
	}
	return true;

}

/**
* Toggle showing Maze score on the fly as subtitle during the Police Maze Course
*/
bool Debugger::cmdMazeScore(int argc, const char **argv) {
	bool invalidSyntax = false;

	if (argc != 2) {
		invalidSyntax = true;
	} else {
		if (_vm->_scene->getSetId() != kSetPS10_PS11_PS12_PS13) {
			debugPrintf("Error:Command %s is only valid during the Police Maze course\n",  argv[0]);
			return true;
		}
		//
		// set a debug variable to enable showing the maze score
		//
		Common::String argName = argv[1];
		argName.toLowercase();
		if (argc == 2 && argName == "toggle") {
			_showMazeScore = !_showMazeScore;
			debugPrintf("Showing maze score = %s\n", _showMazeScore ? "True":"False");
		} else {
			invalidSyntax = true;
		}
	}

	if (invalidSyntax) {
		debugPrintf("Toggle showing the Maze Score as a subtitle during the Shooting Grounds Course\n");
		debugPrintf("Usage: %s toggle\n", argv[0]);
	}
	return true;
}


/**
* Add, remove or edit flags or bounding box for an object to debug some issues whereby existing obstacle layout does not prevent
* characters from walking where they shouldn't
*
* Notes: with regard to Bound box / the clickable area for an object, item or region
* 1. The code for what a mouse click will refer to is in BladeRunnerEngine::handleMouseAction() -- under if (mainButton) clause
*    Clickable 3d areas for boxes are determined based on scene information that translates the 2d mouse position into
*    a "3d" position in the view. (see: Mouse::getXYZ)
*    This 3d position must be within the bounding box of the 3d object
*
* 2. For items, the mouse-over (Item::isUnderMouse) depends on the screenRectangle dimensions (Common::Rect) and specifies the
*    targetable area for the item. The screenRectangle is calculated at every tick() of the item and depends on the item's animation,
*    current frame and thus facing angle.
*    The item's bounding box still determines the clickable area for the item. It is calculated at item's setup() or setXYZ()
*    and depends on the item's position (vector), height and width.
*/
bool Debugger::cmdObject(int argc, const char **argv) {
	bool invalidSyntax = false;

	if (argc < 3) {
		invalidSyntax = true;
	} else {
		Common::String modeName = argv[1];
		modeName.toLowercase();
		if (modeName == "add" && argc == 9) {
			// add object mode
			// first add to set and then to scene
			Common::String custObjName = "CUSTOMOBJ";
			Common::String custObjNameSuffix = argv[2];
			custObjName = custObjName + custObjNameSuffix;
			//
			// plain 3d objects (non-items) are added to the Set by reading the specific data for that Set
			// Their count is also stored in the Set's data,
			// if there's a need for a permanent extra obstacle in the Set, the code in set.cpp will have to be overridden (hard coded patch)
			//
			// For the debugger's purposes it should be harmless to add custom objects to test blocking pathways or other functions
			// they will persist in Save/Load but should go away when exiting a Set
			if (_vm->_scene->_set->_objectCount > 85) { //85 is the size of the _objects array in set.cpp
				debugPrintf("Unable to add more objects in the set\n");
			} else {
				_vm->_scene->_set->_objectCount++;
				int objectId = _vm->_scene->_set->_objectCount;
				_vm->_scene->_set->_objects[objectId].name = custObjName.c_str();

				float x0, y0, z0, x1, y1, z1;
				x0 = atof(argv[3]);
				y0 = atof(argv[4]);
				z0 = atof(argv[5]);
				x1 = atof(argv[6]);
				y1 = atof(argv[7]);
				z1 = atof(argv[8]);

				_vm->_scene->_set->_objects[objectId].bbox = BoundingBox(x0, y0, z0, x1, y1, z1);
				_vm->_scene->_set->_objects[objectId].isObstacle = 0; // init as false
				_vm->_scene->_set->_objects[objectId].isClickable = 0;// init as false
				_vm->_scene->_set->_objects[objectId].isHotMouse = 0;
				_vm->_scene->_set->_objects[objectId].unknown1 = 0;
				_vm->_scene->_set->_objects[objectId].isTarget = 0;   // init as false
				//
				if (_vm->_sceneObjects->addObject(objectId + kSceneObjectOffsetObjects,
				                                  _vm->_scene->_set->_objects[objectId].bbox,
				                                  false,
				                                  false,
				                                  _vm->_scene->_set->_objects[objectId].unknown1,
				                                  false)
				) {
					debugPrintf("Object: %d: %s was added to set and scene\n", objectId, custObjName.c_str());
				} else {
					debugPrintf("Failed to add object: %d: %s to the scene\n", objectId, custObjName.c_str());
				}
				return true;
			}
		} else if ((modeName == "remove" && argc == 3)
		            || (modeName == "flags" && argc == 6)
					|| (modeName == "bounds" && argc == 9)
		            || (modeName == "list" && argc == 3)
		) {
			// remove object mode, show properties or edit flags
			int objectId = atoi(argv[2]);
			if (objectId >= 0 && objectId < _vm->_scene->_set->_objectCount) {
				Common::String objName = _vm->_scene->objectGetName(objectId);
				if (modeName == "list") {
					// list properties
					const BoundingBox &bbox = _vm->_scene->_set->_objects[objectId].bbox;
					Vector3 a, b;
					bbox.getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z);
					Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b));
					// Intentional? When loading a game, in the loaded Scene:
					// an object can be an non-obstacle as a sceneObject but an obstacle as a Set object.
					// and this seems to be considered as a non-obstacle by the game in that Scene.
					// These are objects that the Unobstacle_Object() is called for when a scene is loaded (SceneLoaded())
					// So the sceneObject property overrides the Set object property in these cases
					// Eg. in PS01 BOX38 (object id: 19)
					// This inconsistency is fixed if you exit and re-enter the scene.
					debugPrintf("%d: %s (Clk: %s, Trg: %s, Obs: %s), Pos(%02.2f,%02.2f,%02.2f)\n     Bbox(%02.2f,%02.2f,%02.2f) ~ (%02.2f,%02.2f,%02.2f)\n",
					            objectId, objName.c_str(),
					            _vm->_scene->_set->_objects[objectId].isClickable? "T" : "F",
					            _vm->_scene->_set->_objects[objectId].isTarget?    "T" : "F",
					            _vm->_scene->_set->_objects[objectId].isObstacle?  "T" : "F",
					            pos.x, pos.y, pos.z,
					            a.x, a.y, a.z, b.x, b.y, b.z);
				} else if (modeName == "remove") {
					// scene's objectSetIsObstacle will update obstacle and walkpath
					_vm->_scene->objectSetIsObstacle(objectId, false, !_vm->_sceneIsLoading, true);
					// remove only from scene objects (keep in Set)
					if (!_vm->_sceneIsLoading && _vm->_sceneObjects->remove(objectId + kSceneObjectOffsetObjects)) {
						debugPrintf("Object: %d: %s was removed\n", objectId, objName.c_str());
					} else {
						debugPrintf("Failed to remove object: %d: %s\n", objectId, objName.c_str());
					}
				} else if (modeName == "bounds") {
					Vector3 positionBottomRight(atof(argv[3]), atof(argv[4]), atof(argv[5]));
					Vector3 positionTopLeft(atof(argv[6]), atof(argv[7]), atof(argv[8]));
					_vm->_scene->_set->_objects[objectId].bbox.setXYZ(positionBottomRight.x, positionBottomRight.y, positionBottomRight.z, positionTopLeft.x, positionTopLeft.y, positionTopLeft.z);
					if (!_vm->_sceneIsLoading && _vm->_sceneObjects->remove(objectId + kSceneObjectOffsetObjects)){
						_vm->_sceneObjects->addObject(objectId + kSceneObjectOffsetObjects,
						                               _vm->_scene->_set->_objects[objectId].bbox,
						                               _vm->_scene->_set->_objects[objectId].isClickable,
						                               _vm->_scene->_set->_objects[objectId].isObstacle,
						                               _vm->_scene->_set->_objects[objectId].unknown1,
						                               _vm->_scene->_set->_objects[objectId].isTarget);
						// scene's objectSetIsObstacle will update obstacle and walkpath
						_vm->_scene->objectSetIsObstacle(objectId, _vm->_scene->_set->_objects[objectId].isObstacle, !_vm->_sceneIsLoading, true);
						debugPrintf("New bounds: (%02.2f,%02.2f,%02.2f) ~ (%02.2f,%02.2f,%02.2f)\n",
						             positionBottomRight.x, positionBottomRight.y, positionBottomRight.z,
						             positionTopLeft.x,   positionTopLeft.y,   positionTopLeft.z);
					}
				} else {
					// edit flags
					bool newClickable = atoi(argv[3])? true : false;
					bool newTarget    = atoi(argv[4])? true : false;
					bool newObstacle  = atoi(argv[5])? true : false;
					// scene's objectSetIsObstacle will update obstacle and walkpath
					_vm->_scene->objectSetIsObstacle(objectId, newObstacle, !_vm->_sceneIsLoading, true);
					_vm->_scene->objectSetIsClickable(objectId, newClickable, !_vm->_sceneIsLoading);
					_vm->_scene->objectSetIsTarget(objectId, newTarget, !_vm->_sceneIsLoading);

					debugPrintf("Setting obj %d: %s as clickable: %s, target: %s, obstacle: %s\n", objectId, objName.c_str(), newClickable? "T":"F", newTarget? "T":"F", newObstacle? "T":"F");
				}
				return true;
			} else {
				debugPrintf("Invalid object id %d was specified\n", objectId);
				return true;
			}
		} else {
			invalidSyntax = true;
		}
	}

	if (invalidSyntax) {
		debugPrintf("Add, edit flags, bounds or remove a 3d object obstacle in the current scene\n");
		debugPrintf("Use debugger command List with \"obj\" argument to view available targets for this command\n");
		debugPrintf("Floats:   brX, brY, brZ, tlX, tlY, tlZ, posX, posY, posZ\n");
		debugPrintf("Integers: id, incId\n");
		debugPrintf("Boolean (1: true, 0: false): isObstacle, isClickable, isTarget\n");
		debugPrintf("Usage 1: %s add    <incId> <brX> <brY> <brZ>  <tlX> <tlY> <tlZ>\n", argv[0]);
		debugPrintf("Usage 2: %s list   <id>\n", argv[0]);
		debugPrintf("Usage 3: %s flags  <id> <isClickable> <isTarget> <isObstacle>\n", argv[0]);
		debugPrintf("Usage 4: %s bounds <id> <brX> <brY> <brZ>  <tlX> <tlY> <tlZ>\n", argv[0]);
		debugPrintf("Usage 5: %s remove <id>\n", argv[0]);
	}
	return true;
}

/**
* Add a new, remove or edit flags and bounds for an existing item
*/
bool Debugger::cmdItem(int argc, const char **argv) {
	bool invalidSyntax = false;

	if (argc < 3) {
		invalidSyntax = true;
	} else {
		Common::String modeName = argv[1];
		modeName.toLowercase();
		int itemId = atoi(argv[2]);
		if (itemId < 0) {
			debugPrintf("Invalid item id: %d specified. Item id must be an integer >=0\n", itemId);
			return true;
		}

		if (modeName == "add" && argc == 10) {
			// add item mode
			if (_vm->_sceneObjects->findById(itemId + kSceneObjectOffsetItems) == -1) {
				Vector3 itemPosition(atof(argv[3]), atof(argv[4]), atof(argv[5]));
				int itemFacing = atoi(argv[6]);
				int itemHeight = atoi(argv[7]);
				int itemWidth = atoi(argv[8]);
				int itemAnimationId = atoi(argv[9]);
				if (_vm->_items->addToWorld(itemId, itemAnimationId, _vm->_scene->_setId, itemPosition, itemFacing, itemHeight, itemWidth, false, true, false, true)) {
					debugPrintf("Item: %d was added to set and scene\n", itemId);
				} else {
					debugPrintf("Failed to add item: %d to the scene\n", itemId);
				}
				return true;
			} else {
				debugPrintf("Item: %d is already in the scene\n", itemId);
			}
		} else if ((modeName == "remove" && argc == 3)
		            || (modeName == "flags" && argc == 5)
		            || (modeName == "bounds" && argc == 9)
		            || (modeName == "list" && argc == 3)
		) {
			// remove item mode, show properties or edit flags
			if (_vm->_sceneObjects->findById(itemId + kSceneObjectOffsetItems) != -1) {
				if (modeName == "list") {
					// list properties
					float xpos_curr, ypos_curr, zpos_curr, x0_curr, y0_curr, z0_curr, x1_curr, y1_curr, z1_curr;
					int currHeight, currWidth;
					int itemAnimationId;
					int facing_curr = _vm->_items->getFacing(itemId);
					_vm->_items->getWidthHeight(itemId, &currWidth, &currHeight);
					_vm->_items->getXYZ(itemId, &xpos_curr, &ypos_curr, &zpos_curr );
					_vm->_items->getBoundingBox(itemId).getXYZ(&x0_curr, &y0_curr, &z0_curr, &x1_curr, &y1_curr, &z1_curr);
					_vm->_items->getAnimationId(itemId, &itemAnimationId);
					const Common::Rect &screenRect = _vm->_items->getScreenRectangle(itemId);
					debugPrintf("Item %d (Trg: %s, Vis/Clk: %s) Pos(%02.2f,%02.2f,%02.2f), Face: %d, Height: %d, Width: %d AnimId: %d\n ScrRct(%d,%d,%d,%d) Bbox(%02.2f,%02.2f,%02.2f) ~ (%02.2f,%02.2f,%02.2f)\n",
					            itemId,
					            _vm->_items->isTarget(itemId)?  "T" : "F",
					            _vm->_items->isVisible(itemId)? "T" : "F",
					            xpos_curr, ypos_curr, zpos_curr,
					            facing_curr, currWidth, currHeight, itemAnimationId,
					            screenRect.top, screenRect.left, screenRect.bottom, screenRect.right,
					            x0_curr, y0_curr, z0_curr, x1_curr, y1_curr, z1_curr);
				} else if (modeName == "remove") {
					if (_vm->_sceneObjects->remove(itemId + kSceneObjectOffsetItems)) {
						debugPrintf("Item: %d was removed\n", itemId);
					} else {
						debugPrintf("Failed to remove item: %d\n", itemId);
					}
				} else if (modeName == "bounds") {
					// change position and facing to affect the screen rectangle
					Vector3 newPosition(atof(argv[3]), atof(argv[4]), atof(argv[5]));
					int newFacing = atoi(argv[6]);
					int newHeight = atoi(argv[7]);
					int newWidth =  atoi(argv[8]);
					//// setXYZ recalculates the item's bounding box
					//_vm->_items->setXYZ(itemId, newPosition);
					//// facing affects the angle and thus the screenRect in the next tick()
					_vm->_items->setFacing(itemId, newFacing);
					if (_vm->_sceneObjects->remove(itemId + kSceneObjectOffsetItems)) {
						float x0_new, y0_new, z0_new, x1_new, y1_new, z1_new;
						bool targetable = _vm->_items->isTarget(itemId);
						bool obstacle = _vm->_items->isVisible(itemId);
						bool polizeMazeEnemy = _vm->_items->isPoliceMazeEnemy(itemId);
						int itemAnimationId = -1;
						_vm->_items->getAnimationId(itemId, &itemAnimationId);
						_vm->_items->addToWorld(itemId, itemAnimationId, _vm->_scene->_setId, newPosition, newFacing, newHeight, newWidth, targetable, obstacle, polizeMazeEnemy, true);
						_vm->_items->getBoundingBox(itemId).getXYZ(&x0_new, &y0_new, &z0_new, &x1_new, &y1_new, &z1_new);
						debugPrintf("New Pos(%02.2f,%02.2f,%02.2f), Face: %d, Height: %d, Width: %d\n Bbox(%02.2f,%02.2f,%02.2f) ~ (%02.2f,%02.2f,%02.2f)\n",
						            newPosition.x, newPosition.y, newPosition.z,
						            newFacing, newHeight, newWidth,
						            x0_new, y0_new, z0_new, x1_new, y1_new, z1_new);
					}
				} else {
					// edit flags
					bool newObstacle  = (atoi(argv[3]) != 0);
					bool newTarget    = (atoi(argv[4]) != 0);
					_vm->_items->setIsObstacle(itemId, newObstacle);
					_vm->_items->setIsTarget(itemId, newTarget);
					debugPrintf("Setting item %d as visible/clickable: %s and target: %s\n", itemId, newObstacle? "T":"F", newTarget? "T":"F");
				}
				return true;
			} else {
				debugPrintf("No item was found with the specified id: %d\n", itemId);
				return true;
			}
		} else {
			invalidSyntax = true;
		}
	}

	if (invalidSyntax) {
		debugPrintf("Add, edit flags, bounds or remove an item in the current scene\n");
		debugPrintf("Use debugger command List with \"items\" argument to view available targets for this command\n");
		debugPrintf("Floats:   posX, posY, posZ\n");
		debugPrintf("Integers: id, facing, height, width, animationId\n");
		debugPrintf("Boolean (1: true, 0: false): isVisible, isTarget\n");
		debugPrintf("Usage 1: %s add    <id> <posX> <posY> <posZ> <facing> <height> <width> <animationId>\n", argv[0]);
		debugPrintf("Usage 2: %s list   <id>\n", argv[0]);
		debugPrintf("Usage 3: %s flags  <id> <isVisible> <isTarget>\n", argv[0]);
		debugPrintf("Usage 4: %s bounds <id> <posX> <posY> <posZ>  <facing> <height> <width>\n", argv[0]);
		debugPrintf("Usage 5: %s remove <id>\n", argv[0]);
	}
	return true;
}

/**
* Add a new or remove an existing region (plain or exit) into/from a specified slot in the _regions or _exits arrays respectively
*/
bool Debugger::cmdRegion(int argc, const char **argv) {
	bool invalidSyntax = false;

	if (argc < 4) {
		invalidSyntax = true;
	} else {
		Common::String regionTypeName = argv[1];
		regionTypeName.toLowercase();

		Regions *regions = nullptr;
		if (regionTypeName == "reg") {
			regions = _vm->_scene->_regions;
		} else if (regionTypeName == "exit") {
			regions = _vm->_scene->_exits;
		} else {
			debugPrintf("Invalid region name type was specified: %s\n", regionTypeName.c_str());
			return true;
		}

		Common::String modeName = argv[2];
		modeName.toLowercase();
		int regionID = atoi(argv[3]);
		if (regionID < 0 || regionID >= 10) {
			debugPrintf("A region id has to be an integer within [0, 9]\n");
			return true;
		}
		if (modeName == "add" && ((regionTypeName == "reg" && argc == 8) || (regionTypeName == "exit" && argc == 9)) ){
			// add region mode
			if (!regions->_regions[regionID].present) {
				int type = 0;
				int topY    = atoi(argv[4]);
				int leftX   = atoi(argv[5]);
				int bottomY = atoi(argv[6]);
				int rightX  = atoi(argv[7]);
				if (regionTypeName == "exit") {
					type = atoi(argv[8]);
				}
				Common::Rect newRect(topY, leftX, bottomY, rightX);
				regions->add(regionID, newRect, type);
				debugPrintf("Adding %s: %d (t:%d l:%d b:%d r:%d) of type %d\n", regionTypeName.c_str(), regionID, newRect.top, newRect.left, newRect.bottom, newRect.right, type);
				return true;
			} else {
				debugPrintf("There already is an %s with the specified id: %d. Please select another slot id\n", regionTypeName.c_str(), regionID);
				return true;
			}
		} else if ((modeName == "remove" && argc == 4)
		           || (modeName == "list" && argc == 4)
		           || (modeName == "bounds" && argc == 8)) {
			if (regions->_regions[regionID].present) {
				Common::Rect origRect = regions->_regions[regionID].rectangle;
				int type = regions->_regions[regionID].type;
				if (modeName == "remove") {
					if (regions->remove(regionID)) {
						debugPrintf("Removed %s: %d (t:%d l:%d b:%d r:%d) of type: %d\n", regionTypeName.c_str(), regionID, origRect.top, origRect.left, origRect.bottom, origRect.right, type);
					} else {
						debugPrintf("Unable to remove %s: %d for unexpected reasons\n", regionTypeName.c_str(), regionID);
					}
				} else if (modeName == "bounds") {
					int topY, leftX, bottomY, rightX = 0;
					topY    = atoi(argv[4]);
					leftX   = atoi(argv[5]);
					bottomY = atoi(argv[6]);
					rightX  = atoi(argv[7]);

					if (regions->remove(regionID)) {
						Common::Rect newRect(topY, leftX, bottomY, rightX);
						regions->add(regionID, newRect, type);
						debugPrintf("Bounds %s: %d (t:%d l:%d b:%d r:%d)\n", modeName.c_str(), regionID, newRect.top, newRect.left, newRect.bottom, newRect.right);
					}
				} else {
					// list properties
					debugPrintf("%s: %d (t:%d l:%d b:%d r:%d) of type: %d\n", regionTypeName.c_str(), regionID, origRect.top, origRect.left, origRect.bottom, origRect.right, type);
				}
				return true;
			} else {
				debugPrintf("The %s id %d specified does not exist in the scene\n", regionTypeName.c_str(), regionID);
				return true;
			}
		} else {
			invalidSyntax = true;
		}
	}

	if (invalidSyntax) {
		debugPrintf("Add, edit bounds or remove a region (\"reg\": for plain region, \"exit\": for exit) in the current scene\n");
		debugPrintf("Use debugger command List with \"reg\" argument to view available targets for this command\n");
		debugPrintf("An exit type can be in [0, 3] and determines the type of arrow icon on mouse-over\n0: Upward , 1: Right, 2: Downward, 3: Left\n");
		debugPrintf("Integers: id, topY, leftX, bottomY, rightX, type\n");
		debugPrintf("Usage 1: %s reg  add    <id> <topY> <leftX> <bottomY> <rightX>\n", argv[0]);
		debugPrintf("Usage 2: %s reg  remove <id>\n", argv[0]);
		debugPrintf("Usage 3: %s reg  list   <id>\n", argv[0]);
		debugPrintf("Usage 4: %s reg  bounds <id> <topY> <leftX> <bottomY> <rightX>\n", argv[0]);
		debugPrintf("Usage 5: %s exit add    <id> <topY> <leftX> <bottomY> <rightX> <type>\n", argv[0]);
		debugPrintf("Usage 6: %s exit remove <id>\n", argv[0]);
		debugPrintf("Usage 7: %s exit list   <id>\n", argv[0]);
		debugPrintf("Usage 8: %s exit bounds <id> <topY> <leftX> <bottomY> <rightX>\n", argv[0]);
	}
	return true;
}

/**
* Toggle playing a full VK session (full)
* Only available in VK mode
*/
bool Debugger::cmdVk(int argc, const char **argv) {
	bool invalidSyntax = false;

	if (argc != 2) {
		invalidSyntax = true;
	} else {
		if (!_vm->_vk->isOpen()) {
			debugPrintf("Error:Command %s is only valid within a Voigt-Kampff session\n",  argv[0]);
			return true;
		}
		//
		// set a debug variable to enable going through the (remaining) VK session
		// enabling all the remaining VK questions
		//
		Common::String argName = argv[1];
		argName.toLowercase();
		if (argc == 2 && argName == "full") {
			_playFullVk = !_playFullVk;
			debugPrintf("Playing full V-K session = %s\n", _playFullVk ? "True":"False");
		} else {
			invalidSyntax = true;
		}
	}

	if (invalidSyntax) {
		debugPrintf("Toggle playing the full VK session instead of the at most 10 questions of the vanilla mode\n");
		debugPrintf("Usage: %s full\n", argv[0]);
	}
	return true;

}
/**
*
* Similar to draw but only list items instead of drawing
* Maybe keep this separate from the draw command, even though some code gets repeated here
*/
bool Debugger::cmdList(int argc, const char **argv) {
	if (argc != 2) {
		debugPrintf("Enables debug listing of actors, scene objects, items, waypoints, regions, lights, fogs and walk-boxes.\n");
		debugPrintf("Usage: %s (act | obj | items | way | reg | lit | fog | walk )\n", argv[0]);
		return true;
	}

	Common::String arg = argv[1];
	if (arg == "act") {
		debugPrintf("Listing scene actors: \n");
		int count = 0;
		for (int i = 0; i < _vm->_sceneObjects->_count; i++) {
			SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]];

			if (sceneObject->type == kSceneObjectTypeActor) {
				debugPrintf("%d: %s (Clk: %s, Trg: %s, Prs: %s, Obs: %s, Mvg: %s), Goal: %d, Pos(%02.2f,%02.2f,%02.2f)\n",
				             sceneObject->id - kSceneObjectOffsetActors,
				             _vm->_textActorNames->getText(sceneObject->id - kSceneObjectOffsetActors),
				             sceneObject->isClickable? "T" : "F",
				             sceneObject->isTarget?    "T" : "F",
				             sceneObject->isPresent?   "T" : "F",
				             sceneObject->isObstacle?  "T" : "F",
				             sceneObject->isMoving?    "T" : "F",
				             _vm->_actors[sceneObject->id - kSceneObjectOffsetActors]->getGoal(),
				             _vm->_actors[sceneObject->id - kSceneObjectOffsetActors]->getPosition().x,
				             _vm->_actors[sceneObject->id - kSceneObjectOffsetActors]->getPosition().y,
				             _vm->_actors[sceneObject->id - kSceneObjectOffsetActors]->getPosition().z);
				++count;
			}
		}
		debugPrintf("%d actors were found in scene.\n", count);
	} else if (arg == "obj") {
		debugPrintf("Listing scene objects: \n");
		int count = 0;
		for (int i = 0; i < _vm->_sceneObjects->_count; i++) {
			SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]];
			const BoundingBox &bbox = sceneObject->boundingBox;
			Vector3 a, b;
			bbox.getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z);
			Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b));

			if (sceneObject->type == kSceneObjectTypeUnknown) {
				debugPrintf("%02d. Unknown object type\n", count);
				++count;
			} else if (sceneObject->type == kSceneObjectTypeObject) {
				debugPrintf("%d: %s (Clk: %s, Trg: %s, Prs: %s, Obs: %s, Mvg: %s), Pos(%02.2f,%02.2f,%02.2f)\n     Bbox(%02.2f,%02.2f,%02.2f) ~ (%02.2f,%02.2f,%02.2f)\n",
				             sceneObject->id - kSceneObjectOffsetObjects,
				             _vm->_scene->objectGetName(sceneObject->id - kSceneObjectOffsetObjects).c_str(),
				             sceneObject->isClickable? "T" : "F",
				             sceneObject->isTarget?    "T" : "F",
				             sceneObject->isPresent?   "T" : "F",
				             sceneObject->isObstacle?  "T" : "F",
				             sceneObject->isMoving?    "T" : "F",
				             pos.x, pos.y, pos.z,
				             a.x, a.y, a.z, b.x, b.y, b.z);
				++count;
			}
		}
		debugPrintf("%d objects were found in scene.\n", count);
	} else if (arg == "items") {
		debugPrintf("Listing scene items: \n");
		int count = 0;
		for (int i = 0; i < _vm->_sceneObjects->_count; i++) {
			SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]];

			if (sceneObject->type == kSceneObjectTypeItem) {
				const BoundingBox &bbox = sceneObject->boundingBox;
				Vector3 a, b;
				bbox.getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z);
				//Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b));
				Vector3 pos;
				int currHeight, currWidth;
				_vm->_items->getXYZ(sceneObject->id - kSceneObjectOffsetItems, &pos.x, &pos.y, &pos.z);
				_vm->_items->getWidthHeight(sceneObject->id - kSceneObjectOffsetItems, &currWidth, &currHeight);
				const Common::Rect &screenRect = _vm->_items->getScreenRectangle(sceneObject->id - kSceneObjectOffsetItems);
				debugPrintf("Id %i, Pos(%02.2f,%02.2f,%02.2f), Face: %d, Height: %d, Width: %d, ScrRct(%d,%d,%d,%d)\n Clk: %s, Trg: %s, Prs: %s, Vis: %s, Mvg: %s Bbox(%02.2f,%02.2f,%02.2f)~(%02.2f,%02.2f,%02.2f)\n",
				             sceneObject->id - kSceneObjectOffsetItems,
				             pos.x, pos.y, pos.z,
				             _vm->_items->getFacing(sceneObject->id - kSceneObjectOffsetItems), currHeight, currWidth,
				             screenRect.top, screenRect.left, screenRect.bottom, screenRect.right,
				             sceneObject->isClickable? "T" : "F",
				             sceneObject->isTarget?    "T" : "F",
				             sceneObject->isPresent?   "T" : "F",
				             sceneObject->isObstacle?  "T" : "F",
				             sceneObject->isMoving?    "T" : "F",
				             a.x, a.y, a.z, b.x, b.y, b.z);
				++count;
			}
		}
		debugPrintf("%d items were found in scene.\n", count);
	} else if (arg == "reg") {
		debugPrintf("Listing plain regions: \n");
		int count = 0;
		//list regions
		for (int i = 0; i < 10; i++) {
			Regions::Region *region = &_vm->_scene->_regions->_regions[i];
			if (!region->present) continue;
			Common::Rect r = region->rectangle;
			debugPrintf("Region slot: %d (t:%d l:%d b:%d r:%d)\n", i, r.top, r.left, r.bottom, r.right);
			++count;
		}

		debugPrintf("Listing exits: \n");
		//list exits
		for (int i = 0; i < 10; i++) {
			Regions::Region *region = &_vm->_scene->_exits->_regions[i];
			if (!region->present) continue;
			Common::Rect r = region->rectangle;
			debugPrintf("Exit slot: %d (t:%d l:%d b:%d r:%d)\n", i, r.top, r.left, r.bottom, r.right);
			++count;
		}
		debugPrintf("%d regions (plain and exits) were found in scene.\n", count);
	} else if (arg == "way") {
		debugPrintf("Listing waypoints: \n");
		int count = 0;
		for (int i = 0; i < _vm->_waypoints->_count; i++) {
			Waypoints::Waypoint *waypoint = &_vm->_waypoints->_waypoints[i];
			if(waypoint->setId != _vm->_scene->getSetId()) {
				continue;
			}
			char waypointText[40];
			Vector3 a = waypoint->position;
			sprintf(waypointText, "Waypoint %i, Pos(%02.2f,%02.2f,%02.2f)", i, a.x, a.y, a.z);
			debugPrintf("%02d. %s\n", count, waypointText);
			++count;
		}

		// list combat cover waypoints
		for (int i = 0; i < (int)_vm->_combat->_coverWaypoints.size(); i++) {
			Combat::CoverWaypoint *cover = &_vm->_combat->_coverWaypoints[i];
			if (cover->setId != _vm->_scene->getSetId()) {
				continue;
			}
			char coverText[40];
			Vector3 a = cover->position;
			sprintf(coverText, "Cover %i, Pos(%02.2f,%02.2f,%02.2f)", i, a.x, a.y, a.z);
			debugPrintf("%02d. %s\n", count, coverText);
			++count;
		}

		// list combat flee waypoints
		for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); i++) {
			Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i];
			if (flee->setId != _vm->_scene->getSetId()) {
				continue;
			}
			char fleeText[40];
			Vector3 a = flee->position;
			sprintf(fleeText, "Flee %i, Pos(%02.2f,%02.2f,%02.2f)", i, a.x, a.y, a.z);
			debugPrintf("%02d. %s\n", count, fleeText);
			++count;
		}
		debugPrintf("%d waypoints were found in scene.\n", count);
	} else if (arg == "walk") {
		debugPrintf("Listing walkboxes: \n");
		// list walkboxes
		for (int i = 0; i < _vm->_scene->_set->_walkboxCount; i++) {
			Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i];

			debugPrintf("%02d. Walkbox %s, vertices: %d\n", i, walkbox->name.c_str(), walkbox->vertexCount);
		}
		debugPrintf("%d walkboxes were found in scene.\n", _vm->_scene->_set->_walkboxCount);
	} else if (arg == "fog") {
		debugPrintf("Listing fogs: \n");
		int count = 0;
		for (Fog *fog = _vm->_scene->_set->_effects->_fogs; fog != nullptr; fog = fog->_next) {
			debugPrintf("%02d. Fog %s\n", count, fog->_name.c_str());
			++count;
		}
		debugPrintf("%d fogs were found in scene.\n", count);
	} else if (arg == "lit") {
		debugPrintf("Listing lights: \n");
		// list lights
		for (int i = 0; i < (int)_vm->_lights->_lights.size(); i++) {
			Light *light = _vm->_lights->_lights[i];
			debugPrintf("%02d. Light %s\n", i, light->_name.c_str());
		}
		debugPrintf("%d lights were found in scene.\n", (int)_vm->_lights->_lights.size());
	} else {
		debugPrintf("Invalid item type was specified.\n");
	}

	return true;
}


void Debugger::drawDebuggerOverlay() {
	if (_viewSceneObjects) drawSceneObjects();
	if (_viewScreenEffects) drawScreenEffects();
	if (_viewLights) drawLights();
	if (_viewFogs) drawFogs();
	if (_viewRegions) drawRegions();
	if (_viewWaypoints) drawWaypoints();
	if (_viewWalkboxes) drawWalkboxes();
}

void Debugger::drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color) {
	Vector3 bfl = view->calculateScreenPosition(Vector3(start.x, start.y, start.z));
	Vector3 bfr = view->calculateScreenPosition(Vector3(start.x, end.y, start.z));
	Vector3 bbr = view->calculateScreenPosition(Vector3(end.x, end.y, start.z));
	Vector3 bbl = view->calculateScreenPosition(Vector3(end.x, start.y, start.z));

	Vector3 tfl = view->calculateScreenPosition(Vector3(start.x, start.y, end.z));
	Vector3 tfr = view->calculateScreenPosition(Vector3(start.x, end.y, end.z));
	Vector3 tbr = view->calculateScreenPosition(Vector3(end.x, end.y, end.z));
	Vector3 tbl = view->calculateScreenPosition(Vector3(end.x, start.y, end.z));

	surface->drawLine(bfl.x, bfl.y, bfr.x, bfr.y, color);
	surface->drawLine(bfr.x, bfr.y, bbr.x, bbr.y, color);
	surface->drawLine(bbr.x, bbr.y, bbl.x, bbl.y, color);
	surface->drawLine(bbl.x, bbl.y, bfl.x, bfl.y, color);

	surface->drawLine(tfl.x, tfl.y, tfr.x, tfr.y, color);
	surface->drawLine(tfr.x, tfr.y, tbr.x, tbr.y, color);
	surface->drawLine(tbr.x, tbr.y, tbl.x, tbl.y, color);
	surface->drawLine(tbl.x, tbl.y, tfl.x, tfl.y, color);

	surface->drawLine(bfl.x, bfl.y, tfl.x, tfl.y, color);
	surface->drawLine(bfr.x, bfr.y, tfr.x, tfr.y, color);
	surface->drawLine(bbr.x, bbr.y, tbr.x, tbr.y, color);
	surface->drawLine(bbl.x, bbl.y, tbl.x, tbl.y, color);
}

void Debugger::drawSceneObjects() {
	//draw scene objects
	int count = _vm->_sceneObjects->_count;
	if (count > 0) {
		for (int i = 0; i < count; i++) {
			SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]];

			const BoundingBox &bbox = sceneObject->boundingBox;
			Vector3 a, b;
			bbox.getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z);
			Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b));
			int color;

			if (_viewActorsOnly && sceneObject->type != kSceneObjectTypeActor)
				continue;

			switch (sceneObject->type) {
			case kSceneObjectTypeUnknown:
				break;
			case kSceneObjectTypeActor:
				color = _vm->_surfaceFront.format.RGBToColor(255, 0, 0);
				drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
				_vm->_surfaceFront.frameRect(sceneObject->screenRectangle, color);
				_vm->_mainFont->drawColor(_vm->_textActorNames->getText(sceneObject->id - kSceneObjectOffsetActors), _vm->_surfaceFront, pos.x, pos.y, color);
				break;
			case kSceneObjectTypeItem:
				color = _vm->_surfaceFront.format.RGBToColor(0, 255, 0);
				char itemText[40];
				drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
				sprintf(itemText, "item %i", sceneObject->id - kSceneObjectOffsetItems);
				_vm->_surfaceFront.frameRect(sceneObject->screenRectangle, color);
				_vm->_mainFont->drawColor(itemText, _vm->_surfaceFront, pos.x, pos.y, color);
				break;
			case kSceneObjectTypeObject:
				color = _vm->_surfaceFront.format.RGBToColor(127, 127, 127);
				if (sceneObject->isClickable) {
					color = _vm->_surfaceFront.format.RGBToColor(0, 255, 0);
				}
				drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
				_vm->_surfaceFront.frameRect(sceneObject->screenRectangle, color);
				_vm->_mainFont->drawColor(_vm->_scene->objectGetName(sceneObject->id - kSceneObjectOffsetObjects), _vm->_surfaceFront, pos.x, pos.y, color);
				break;
			}
		}
	}
}

void Debugger::drawLights() {
	// draw lights
	for (int i = 0; i < (int)_vm->_lights->_lights.size(); i++) {
		Light *light = _vm->_lights->_lights[i];
		Matrix4x3 m = light->_matrix;
		m = invertMatrix(m);
		Vector3 posOrigin = m * Vector3(0.0f, 0.0f, 0.0f);
		float t = posOrigin.y;
		posOrigin.y = posOrigin.z;
		posOrigin.z = -t;

		Vector3 posTarget = m * Vector3(0.0f, 0.0f, -100.0f);
		t = posTarget.y;
		posTarget.y = posTarget.z;
		posTarget.z = -t;

		Vector3 size = Vector3(5.0f, 5.0f, 5.0f);
		int color = _vm->_surfaceFront.format.RGBToColor(light->_color.r * 255.0f, light->_color.g * 255.0f, light->_color.b * 255.0f);

		drawBBox(posOrigin - size, posOrigin + size, _vm->_view, &_vm->_surfaceFront, color);

		Vector3 posOriginT = _vm->_view->calculateScreenPosition(posOrigin);
		Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget);

		_vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color);

		_vm->_mainFont->drawColor(light->_name, _vm->_surfaceFront, posOriginT.x, posOriginT.y, color);
	}
}

void Debugger::drawFogs() {
	for (Fog *fog = _vm->_scene->_set->_effects->_fogs; fog != nullptr; fog = fog->_next) {

		// Matrix4x3 m = fog->_matrix;
		// m = invertMatrix(m);
		Matrix4x3 m = fog->_inverted;

		Vector3 posOrigin = m * Vector3(0.0f, 0.0f, 0.0f);
		float t = posOrigin.y;
		posOrigin.y = posOrigin.z;
		posOrigin.z = -t;

		Vector3 posTarget = m * Vector3(0.0f, 0.0f, -100.0f);
		t = posTarget.y;
		posTarget.y = posTarget.z;
		posTarget.z = -t;

		Vector3 size = Vector3(5.0f, 5.0f, 5.0f);
		int color = _vm->_surfaceFront.format.RGBToColor(fog->_fogColor.r * 255.0f, fog->_fogColor.g * 255.0f, fog->_fogColor.b * 255.0f);

		drawBBox(posOrigin - size, posOrigin + size, _vm->_view, &_vm->_surfaceFront, color);

		Vector3 posOriginT = _vm->_view->calculateScreenPosition(posOrigin);
		Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget);

		// TODO: draw line only for cone fogs, draw boxes or circles for the other types
		_vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color);

		_vm->_mainFont->drawColor(fog->_name, _vm->_surfaceFront, posOriginT.x, posOriginT.y, color);
	}
}

void Debugger::drawRegions() {
	//draw regions
	for (int i = 0; i < 10; i++) {
		Regions::Region *region = &_vm->_scene->_regions->_regions[i];
		if (!region->present) continue;
		_vm->_surfaceFront.frameRect(region->rectangle, _vm->_surfaceFront.format.RGBToColor(0, 0, 255));
	}

	//draw exits
	for (int i = 0; i < 10; i++) {
		Regions::Region *region = &_vm->_scene->_exits->_regions[i];
		if (!region->present) continue;
		_vm->_surfaceFront.frameRect(region->rectangle, _vm->_surfaceFront.format.RGBToColor(255, 255, 255));
	}
}

void Debugger::drawWaypoints() {
	//draw world waypoints
	for (int i = 0; i < _vm->_waypoints->_count; i++) {
		Waypoints::Waypoint *waypoint = &_vm->_waypoints->_waypoints[i];
		if(waypoint->setId != _vm->_scene->getSetId()) {
			continue;
		}
		Vector3 pos = waypoint->position;
		Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
		int color = _vm->_surfaceFront.format.RGBToColor(255, 255, 255);
		drawBBox(pos - size, pos + size, _vm->_view, &_vm->_surfaceFront, color);
		Vector3 spos = _vm->_view->calculateScreenPosition(pos);
		char waypointText[40];
		sprintf(waypointText, "waypoint %i", i);
		_vm->_mainFont->drawColor(waypointText, _vm->_surfaceFront, spos.x, spos.y, color);
	}

	//draw combat cover waypoints
	for (int i = 0; i < (int)_vm->_combat->_coverWaypoints.size(); i++) {
		Combat::CoverWaypoint *cover = &_vm->_combat->_coverWaypoints[i];
		if (cover->setId != _vm->_scene->getSetId()) {
			continue;
		}
		Vector3 pos = cover->position;
		Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
		int color = _vm->_surfaceFront.format.RGBToColor(255, 0, 255);
		drawBBox(pos - size, pos + size, _vm->_view, &_vm->_surfaceFront, color);
		Vector3 spos = _vm->_view->calculateScreenPosition(pos);
		char coverText[40];
		sprintf(coverText, "cover %i", i);
		_vm->_mainFont->drawColor(coverText, _vm->_surfaceFront, spos.x, spos.y, color);
	}

	//draw combat flee waypoints
	for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); i++) {
		Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i];
		if (flee->setId != _vm->_scene->getSetId()) {
			continue;
		}
		Vector3 pos = flee->position;
		Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
		int color = _vm->_surfaceFront.format.RGBToColor(0, 255, 255);
		drawBBox(pos - size, pos + size, _vm->_view, &_vm->_surfaceFront, color);
		Vector3 spos = _vm->_view->calculateScreenPosition(pos);
		char fleeText[40];
		sprintf(fleeText, "flee %i", i);
		_vm->_mainFont->drawColor(fleeText, _vm->_surfaceFront, spos.x, spos.y, color);
	}
}

void Debugger::drawWalkboxes() {
	//draw walkboxes
	for (int i = 0; i < _vm->_scene->_set->_walkboxCount; i++) {
		Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i];

		for (int j = 0; j < walkbox->vertexCount; j++) {
			Vector3 start = _vm->_view->calculateScreenPosition(walkbox->vertices[j]);
			Vector3 end = _vm->_view->calculateScreenPosition(walkbox->vertices[(j + 1) % walkbox->vertexCount]);
			_vm->_surfaceFront.drawLine(start.x, start.y, end.x, end.y, _vm->_surfaceFront.format.RGBToColor(255, 255, 0));
			Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (start + end));
			_vm->_mainFont->drawColor(walkbox->name, _vm->_surfaceFront, pos.x, pos.y, _vm->_surfaceFront.format.RGBToColor(255, 255, 0));
		}
	}
}

void Debugger::drawScreenEffects() {
	//draw aesc
	for (uint i = 0; i < _vm->_screenEffects->_entries.size(); i++) {
		ScreenEffects::Entry &entry = _vm->_screenEffects->_entries[i];
		int j = 0;
		for (int y = 0; y < entry.height; y++) {
			for (int x = 0; x < entry.width; x++) {
				Common::Rect r((entry.x + x) * 2, (entry.y + y) * 2, (entry.x + x) * 2 + 2, (entry.y + y) * 2 + 2);

				int ec = entry.data[j++];
				const int bladeToScummVmConstant = 256 / 16;

				int color = _vm->_surfaceFront.format.RGBToColor(
					CLIP(entry.palette[ec].r * bladeToScummVmConstant, 0, 255),
					CLIP(entry.palette[ec].g * bladeToScummVmConstant, 0, 255),
					CLIP(entry.palette[ec].b * bladeToScummVmConstant, 0, 255));
				_vm->_surfaceFront.fillRect(r, color);
			}
		}
	}
}

} // End of namespace BladeRunner