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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_DEBUGGER_H
#define BLADERUNNER_DEBUGGER_H
#include "bladerunner/vector.h"
#include "gui/debugger.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class View;
class Debugger : public GUI::Debugger{
BladeRunnerEngine *_vm;
public:
bool _viewSceneObjects;
bool _viewUI;
bool _viewZBuffer;
Debugger(BladeRunnerEngine *vm);
~Debugger();
bool cmdAnimation(int argc, const char **argv);
bool cmdGoal(int argc, const char **argv);
bool cmdChapter(int argc, const char **argv);
bool cmdDraw(int argc, const char **argv);
bool cmdFlag(int argc, const char **argv);
bool cmdSay(int argc, const char **argv);
bool cmdScene(int argc, const char **argv);
bool cmdVariable(int argc, const char **argv);
void drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color);
void drawSceneObjects();
void drawZBuffer();
};
} // End of namespace BladeRunner
#endif
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