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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/bladerunner.h"
#include "bladerunner/detection_tables.h"
#include "bladerunner/savefile.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
namespace BladeRunner {
static const PlainGameDescriptor bladeRunnerGames[] = {
{"bladerunner", "Blade Runner"},
{0, 0}
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_SITCOM,
{
_s("Sitcom mode"),
_s("Game will add laughter after actor's line or narration"),
"sitcom",
false
}
},
{
GAMEOPTION_SHORTY,
{
_s("Shorty mode"),
_s("Game will shrink the actors and make their voices high pitched"),
"shorty",
false
}
},
{
GAMEOPTION_CUT_CONTENT,
{
_s("Restore cut content"),
_s("Restore content which was cut from the original game"),
"cutcontent",
true
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
} // End of namespace BladeRunner
class BladeRunnerMetaEngine : public AdvancedMetaEngine {
public:
BladeRunnerMetaEngine();
const char *getName() const override;
const char *getOriginalCopyright() const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};
BladeRunnerMetaEngine::BladeRunnerMetaEngine()
: AdvancedMetaEngine(
BladeRunner::gameDescriptions,
sizeof(BladeRunner::gameDescriptions[0]),
BladeRunner::bladeRunnerGames,
BladeRunner::optionsList) {}
const char *BladeRunnerMetaEngine::getName() const {
return "Blade Runner";
}
const char *BladeRunnerMetaEngine::getOriginalCopyright() const {
return "Blade Runner (C) 1997 Westwood Studios";
}
bool BladeRunnerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new BladeRunner::BladeRunnerEngine(syst, desc);
return true;
}
bool BladeRunnerMetaEngine::hasFeature(MetaEngineFeature f) const {
return
f == kSupportsListSaves ||
f == kSupportsLoadingDuringStartup ||
f == kSupportsDeleteSave ||
f == kSavesSupportMetaInfo ||
f == kSavesSupportThumbnail ||
f == kSimpleSavesNames;
}
SaveStateList BladeRunnerMetaEngine::listSaves(const char *target) const {
return BladeRunner::SaveFileManager::list(target);
}
int BladeRunnerMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void BladeRunnerMetaEngine::removeSaveState(const char *target, int slot) const {
BladeRunner::SaveFileManager::remove(target, slot);
}
SaveStateDescriptor BladeRunnerMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
return BladeRunner::SaveFileManager::queryMetaInfos(target, slot);
}
#if PLUGIN_ENABLED_DYNAMIC(BLADERUNNER)
REGISTER_PLUGIN_DYNAMIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
#else
REGISTER_PLUGIN_STATIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine);
#endif
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