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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/dialogue_menu.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/font.h"
#include "bladerunner/mouse.h"
#include "bladerunner/settings.h"
#include "bladerunner/shape.h"
#include "bladerunner/text_resource.h"
#include "common/debug.h"
#include "common/rect.h"
#include "common/util.h"
namespace BladeRunner {
DialogueMenu::DialogueMenu(BladeRunnerEngine *vm) {
_vm = vm;
reset();
_textResource = new TextResource(_vm);
_shapes.reserve(8);
for (int i = 0; i != 8; ++i) {
_shapes.push_back(Shape(_vm));
bool r = _shapes[i].open("DIALOG.SHP", i);
assert(r);
(void)r;
}
_screenX = 0;
_screenY = 0;
_maxItemWidth = 0;
_fadeInItemIndex = 0;
}
DialogueMenu::~DialogueMenu() {
delete _textResource;
}
bool DialogueMenu::loadText(const Common::String &name) {
bool r = _textResource->open(name);
if (!r) {
error("Failed to load dialogue menu text");
}
return r;
}
bool DialogueMenu::show() {
int x, y;
_vm->_mouse->getXY(&x, &y);
return showAt(x, y);
}
bool DialogueMenu::showAt(int x, int y) {
debug("DialogueMenu::showAt %d %d %d", _isVisible, x, y);
if (_isVisible) {
return false;
}
_isVisible = true;
_selectedItemIndex = 0;
_centerX = x;
_centerY = y;
calculatePosition(x, y);
return true;
}
bool DialogueMenu::hide() {
_waitingForInput = false;
if (!_isVisible) {
return false;
}
_isVisible = false;
return true;
}
bool DialogueMenu::clearList() {
_selectedItemIndex = -1;
_listSize = 0;
return true;
}
bool DialogueMenu::addToList(int answer, bool done, int priorityPolite, int priorityNormal, int prioritySurly) {
if (_listSize >= kMaxItems) {
return false;
}
if (getAnswerIndex(answer) != -1) {
return false;
}
const Common::String &text = _textResource->getText(answer);
if (text.empty() || text.size() >= 50) {
return false;
}
int index = _listSize++;
_items[index].text = text;
_items[index].answerValue = answer;
_items[index].colorIntensity = 0;
_items[index].isDone = done;
_items[index].priorityPolite = priorityPolite;
_items[index].priorityNormal = priorityNormal;
_items[index].prioritySurly = prioritySurly;
// CHECK(madmoose): BLADE.EXE calls this needlessly
// calculatePosition();
return true;
}
bool DialogueMenu::addToListNeverRepeatOnceSelected(int answer, int priorityPolite, int priorityNormal, int prioritySurly) {
for (int i = 0; i != _neverRepeatListSize; ++i) {
if (answer == _neverRepeatValues[i] && _neverRepeatWasSelected[i]) {
return true;
}
}
_neverRepeatValues[_neverRepeatListSize] = answer;
_neverRepeatWasSelected[_neverRepeatListSize] = false;
++_neverRepeatListSize;
return addToList(answer, false, priorityPolite, priorityNormal, prioritySurly);
}
int DialogueMenu::queryInput() {
if (!_isVisible || _listSize == 0) {
return -1;
}
int answer = -1;
if (_listSize == 1) {
_selectedItemIndex = 0;
answer = _items[0].answerValue;
} else if (_listSize == 2) {
if (_items[0].isDone) {
_selectedItemIndex = 1;
answer = _items[0].answerValue;
} else if (_items[0].isDone) {
_selectedItemIndex = 0;
answer = _items[1].answerValue;
}
}
if (answer == -1) {
int agenda = _vm->_settings->getPlayerAgenda();
if (agenda == kPlayerAgendaUserChoice) {
_waitingForInput = true;
do {
// TODO: game resuming
// if (!_vm->_gameRunning)
// break;
while (!_vm->playerHasControl()) {
_vm->playerGainsControl();
}
while (_vm->_mouse->isDisabled()) {
_vm->_mouse->enable();
}
_vm->gameTick();
} while (_waitingForInput);
} else if (agenda == kPlayerAgendaErratic) {
int tries = 0;
bool searching = true;
int i;
do {
i = _vm->_rnd.getRandomNumber(_listSize - 1);
if (!_items[i].isDone) {
searching = false;
} else if (++tries > 1000) {
searching = false;
i = 0;
}
} while (searching);
_selectedItemIndex = i;
} else {
int priority = -1;
for (int i = 0; i < _listSize; i++) {
int priorityCompare = -1;
if (agenda == kPlayerAgendaPolite) {
priorityCompare = _items[i].priorityPolite;
} else if (agenda == kPlayerAgendaNormal) {
priorityCompare = _items[i].priorityNormal;
} else if (agenda == kPlayerAgendaSurly) {
priorityCompare = _items[i].prioritySurly;
}
if (priority < priorityCompare) {
priority = priorityCompare;
_selectedItemIndex = i;
}
}
}
}
answer = _items[_selectedItemIndex].answerValue;
for (int i = 0; i != _neverRepeatListSize; ++i) {
if (answer == _neverRepeatValues[i]) {
_neverRepeatWasSelected[i] = true;
break;
}
}
debug("DM Query Input: %d %s", answer, _items[_selectedItemIndex].text.c_str());
return answer;
}
int DialogueMenu::listSize() const {
return _listSize;
}
bool DialogueMenu::isVisible() const {
return _isVisible;
}
bool DialogueMenu::isOpen() const {
return _isVisible || _waitingForInput;
}
void DialogueMenu::tick(int x, int y) {
if (!_isVisible || _listSize == 0) {
return;
}
int line = (y - (_screenY + kBorderSize)) / kLineHeight;
line = CLIP(line, 0, _listSize - 1);
_selectedItemIndex = line;
}
void DialogueMenu::draw(Graphics::Surface &s) {
if (!_isVisible || _listSize == 0) {
return;
}
int fadeInItemIndex = _fadeInItemIndex;
if (fadeInItemIndex < listSize()) {
++_fadeInItemIndex;
}
for (int i = 0; i != _listSize; ++i) {
int targetColorIntensity = 0;
if (i == _selectedItemIndex) {
targetColorIntensity = 31;
} else {
targetColorIntensity = 16;
}
if (i > fadeInItemIndex) {
targetColorIntensity = 0;
}
if (_items[i].colorIntensity < targetColorIntensity) {
_items[i].colorIntensity += 4;
if(_items[i].colorIntensity > targetColorIntensity) {
_items[i].colorIntensity = targetColorIntensity;
}
} else if (_items[i].colorIntensity > targetColorIntensity) {
_items[i].colorIntensity -= 2;
if (_items[i].colorIntensity < targetColorIntensity) {
_items[i].colorIntensity = targetColorIntensity;
}
}
}
const int x1 = _screenX;
const int y1 = _screenY;
const int x2 = _screenX + kBorderSize + _maxItemWidth;
const int y2 = _screenY + kBorderSize + _listSize * kLineHeight;
darkenRect(s, x1 + 8, y1 + 8, x2 + 2, y2 + 2);
int x = x1 + kBorderSize;
int y = y1 + kBorderSize;
Common::Point mouse = _vm->getMousePos();
if (mouse.x >= x && mouse.x < x2) {
s.vLine(mouse.x, y1 + 8, y2 + 2, 0x2108);
}
if (mouse.y >= y && mouse.y < y2) {
s.hLine(x1 + 8, mouse.y, x2 + 2, 0x2108);
}
_shapes[0].draw(s, x1, y1);
_shapes[3].draw(s, x2, y1);
_shapes[2].draw(s, x1, y2);
_shapes[5].draw(s, x2, y2);
for (int i = 0; i != _listSize; ++i) {
_shapes[1].draw(s, x1, y);
_shapes[4].draw(s, x2, y);
uint16 color = ((_items[i].colorIntensity >> 1) << 10) | ((_items[i].colorIntensity >> 1) << 5) | _items[i].colorIntensity;
_vm->_mainFont->drawColor(_items[i].text, s, x, y, color);
y += kLineHeight;
}
for (; x != x2; ++x) {
_shapes[6].draw(s, x, y1);
_shapes[7].draw(s, x, y2);
}
}
int DialogueMenu::getAnswerIndex(int answer) const {
for (int i = 0; i != _listSize; ++i) {
if (_items[i].answerValue == answer) {
return i;
}
}
return -1;
}
const char *DialogueMenu::getText(int id) const {
return _textResource->getText((uint32)id);
}
void DialogueMenu::calculatePosition(int unusedX, int unusedY) {
_maxItemWidth = 0;
for (int i = 0; i != _listSize; ++i) {
_maxItemWidth = MAX(_maxItemWidth, _vm->_mainFont->getTextWidth(_items[i].text));
}
_maxItemWidth += 2;
int w = kBorderSize + _shapes[4].getWidth() + _maxItemWidth;
int h = kBorderSize + _shapes[7].getHeight() + kLineHeight * _listSize;
_screenX = _centerX - w / 2;
_screenY = _centerY - h / 2;
_screenX = CLIP(_screenX, 0, 640 - w);
_screenY = CLIP(_screenY, 0, 480 - h);
_fadeInItemIndex = 0;
debug("calculatePosition: %d %d %d %d %d", _screenX, _screenY, _centerX, _centerY, _maxItemWidth);
}
void DialogueMenu::mouseUp() {
_waitingForInput = false;
}
bool DialogueMenu::waitingForInput() const {
return _waitingForInput;
}
void DialogueMenu::clear() {
_isVisible = false;
_waitingForInput = false;
_selectedItemIndex = 0;
_listSize = 0;
for (int i = 0; i != kMaxItems; ++i) {
_items[i].text.clear();
_items[i].answerValue = -1;
_items[i].isDone = 0;
_items[i].priorityPolite = -1;
_items[i].priorityNormal = -1;
_items[i].prioritySurly = -1;
_items[i].colorIntensity = 0;
}
_neverRepeatListSize = 0;
for (int i = 0; i != kMaxRepeatHistory; ++i) {
_neverRepeatValues[i] = -1;
_neverRepeatWasSelected[i] = false;
}
_centerX = 0;
_centerY = 0;
}
void DialogueMenu::reset() {
clear();
_textResource = nullptr;
}
void DialogueMenu::darkenRect(Graphics::Surface &s, int x1, int y1, int x2, int y2) {
x1 = MAX(x1, 0);
y1 = MAX(y1, 0);
x2 = MIN(x2, 640);
y2 = MIN(y2, 480);
if (x1 < x2 && y1 < y2) {
for (int y = y1; y != y2; ++y) {
for (int x = x1; x != x2; ++x) {
uint16 *p = (uint16 *)s.getBasePtr(x, y);
*p = (*p & 0x739C) >> 2; // 0 11100 11100 11100
}
}
}
}
} // End of namespace BladeRunner
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