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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_FONT_H
#define BLADERUNNER_FONT_H
#include "common/str.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class Font {
struct Character {
int x;
int y;
int width;
int height;
int dataOffset;
};
BladeRunnerEngine *_vm;
int _characterCount;
int _maxWidth;
int _maxHeight;
Character _characters[256];
int _dataSize;
uint16 *_data;
int _screenWidth;
int _screenHeight;
int _spacing1;
int _spacing2;
uint16 _defaultColor;
uint16 _color;
int _intersperse;
public:
Font(BladeRunnerEngine *vm);
~Font();
bool open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color);
void close();
void setSpacing(int spacing1, int spacing2);
void setColor(uint16 color);
void draw(const Common::String &text, Graphics::Surface &surface, int x, int y) const;
void drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color);
void drawNumber(int num, Graphics::Surface &surface, int x, int y) const;
int getTextWidth(const Common::String &text) const;
int getTextHeight(const Common::String &text) const;
private:
void reset();
void drawCharacter(const uint8 character, Graphics::Surface &surface, int x, int y) const;
};
} // End of namespace BladeRunner
#endif
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