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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/game_info.h"
#include "bladerunner/bladerunner.h"
#include "common/debug.h"
#include "common/substream.h"
namespace BladeRunner {
GameInfo::GameInfo(BladeRunnerEngine *vm) {
_vm = vm;
_sceneNames = nullptr;
_sfxTracks = nullptr;
_musicTracks = nullptr;
_outtakes = nullptr;
_actorCount = 0;
_playerId = 0;
_flagCount = 0;
_clueCount = 0;
_globalVarCount = 0;
_setNamesCount = 0;
_initialSceneId = 0;
_initialSetId = 0;
_waypointCount = 0;
_sfxTrackCount = 0;
_musicTrackCount = 0;
_outtakeCount = 0;
_crimeCount = 0;
_suspectCount = 0;
_coverWaypointCount = 0;
_fleeWaypointCount = 0;
}
GameInfo::~GameInfo() {
delete[] _sceneNames;
delete[] _sfxTracks;
delete[] _musicTracks;
delete[] _outtakes;
}
bool GameInfo::open(const Common::String &name) {
Common::SeekableReadStream *s = _vm->getResourceStream(name);
if (!s)
return false;
uint32 unk;
_actorCount = s->readUint32LE(); /* 00 */
_playerId = s->readUint32LE(); /* 01 */
_flagCount = s->readUint32LE(); /* 02 */
_clueCount = s->readUint32LE(); /* 03 */
_globalVarCount = s->readUint32LE(); /* 04 */
_setNamesCount = s->readUint32LE(); /* 05 */
_initialSceneId = s->readUint32LE(); /* 06 */
unk = s->readUint32LE(); /* 07 */
_initialSetId = s->readUint32LE(); /* 08 */
unk = s->readUint32LE(); /* 09 */
_waypointCount = s->readUint32LE(); /* 10 */
_sfxTrackCount = s->readUint32LE(); /* 11 */
_musicTrackCount = s->readUint32LE(); /* 12 */
_outtakeCount = s->readUint32LE(); /* 13 */
_crimeCount = s->readUint32LE(); /* 14 */
_suspectCount = s->readUint32LE(); /* 15 */
_coverWaypointCount = s->readUint32LE(); /* 16 */
_fleeWaypointCount = s->readUint32LE(); /* 17 */
(void)unk;
_sceneNames = new char[_setNamesCount][5];
for (uint32 i = 0; i != _setNamesCount; ++i)
s->read(_sceneNames[i], 5);
_sfxTracks = new char[_sfxTrackCount][13];
for (uint32 i = 0; i != _sfxTrackCount; ++i) {
s->read(_sfxTracks[i], 9);
strcat(_sfxTracks[i], ".AUD");
}
_musicTracks = new char[_musicTrackCount][13];
for (uint32 i = 0; i != _musicTrackCount; ++i) {
s->read(_musicTracks[i], 9);
strcat(_musicTracks[i], ".AUD");
}
_outtakes = new char[_outtakeCount][13];
for (uint32 i = 0; i != _outtakeCount; ++i)
s->read(_outtakes[i], 9);
if (false) {
for (uint32 i = 0; i != _setNamesCount; ++i)
debug("%3d: %s", i, _sceneNames[i]);
for (uint32 i = 0; i != _sfxTrackCount; ++i)
debug("%3d: %s", i, _sfxTracks[i]);
for (uint32 i = 0; i != _musicTrackCount; ++i)
debug("%s", _musicTracks[i]);
for (uint32 i = 0; i != _outtakeCount; ++i)
debug("%2d: %s.VQA", i, _outtakes[i]);
}
bool err = s->err();
delete s;
return !err;
}
} // End of namespace BladeRunner
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