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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/gameinfo.h"
#include "bladerunner/bladerunner.h"
#include "common/debug.h"
#include "common/substream.h"
namespace BladeRunner {
GameInfo::GameInfo(BladeRunnerEngine *vm)
: _vm(vm)
{
_set_names = nullptr;
_sfx_tracks = nullptr;
_music_tracks = nullptr;
_outtakes = nullptr;
}
GameInfo::~GameInfo() {
delete[] _set_names;
delete[] _sfx_tracks;
delete[] _music_tracks;
delete[] _outtakes;
}
bool GameInfo::open(const Common::String &name) {
Common::SeekableReadStream *s = _vm->getResourceStream(name);
if (!s)
return false;
uint32 unk;
_actor_count = s->readUint32LE(); /* 00 */
_player_id = s->readUint32LE(); /* 01 */
_flag_count = s->readUint32LE(); /* 02 */
unk = s->readUint32LE(); /* 03 */
_global_var_count = s->readUint32LE(); /* 04 */
_set_names_count = s->readUint32LE(); /* 05 */
_initial_scene_id = s->readUint32LE(); /* 06 */
unk = s->readUint32LE(); /* 07 */
_initial_set_id = s->readUint32LE(); /* 08 */
unk = s->readUint32LE(); /* 09 */
_waypoint_count = s->readUint32LE(); /* 10 */
_sfx_track_count = s->readUint32LE(); /* 11 */
_music_track_count = s->readUint32LE(); /* 12 */
_outtake_count = s->readUint32LE(); /* 13 */
unk = s->readUint32LE(); /* 14 */
unk = s->readUint32LE(); /* 15 */
_cover_waypoint_count = s->readUint32LE(); /* 16 */
_flee_waypoint_count = s->readUint32LE(); /* 17 */
(void)unk;
_set_names = new char[_set_names_count][5];
for (uint32 i = 0; i != _set_names_count; ++i)
s->read(_set_names[i], 5);
_sfx_tracks = new char[_sfx_track_count][13];
for (uint32 i = 0; i != _sfx_track_count; ++i)
{
s->read(_sfx_tracks[i], 9);
strcat(_sfx_tracks[i], ".AUD");
}
_music_tracks = new char[_music_track_count][13];
for (uint32 i = 0; i != _music_track_count; ++i)
{
s->read(_music_tracks[i], 9);
strcat(_music_tracks[i], ".AUD");
}
_outtakes = new char[_outtake_count][13];
for (uint32 i = 0; i != _outtake_count; ++i)
s->read(_outtakes[i], 9);
if (false) {
for (uint32 i = 0; i != _set_names_count; ++i)
debug("%3d: %s", i, _set_names[i]);
for (uint32 i = 0; i != _sfx_track_count; ++i)
debug("%3d: %s", i, _sfx_tracks[i]);
for (uint32 i = 0; i != _music_track_count; ++i)
debug("%s", _music_tracks[i]);
for (uint32 i = 0; i != _outtake_count; ++i)
debug("%2d: %s.VQA", i, _outtakes[i]);
}
bool err = s->err();
delete s;
return !err;
}
} // End of namespace BladeRunner
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