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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_ITEM_H
#define BLADERUNNER_ITEM_H
#include "bladerunner/bladerunner.h"
#include "bladerunner/boundingbox.h"
#include "common/array.h"
#include "common/rect.h"
namespace BladeRunner {
class Items;
class Item {
friend class Items;
private:
int _itemId;
int _setId;
BoundingBox _boundingBox;
Common::Rect _screenRectangle;
int _animationId;
Vector3 _position;
int _facing;
float _angle;
int _width;
int _height;
//int field_1C8;
int _target;
//float field_1D0;
int _targetable;
int _spinning;
int _angleChange;
float _cameraAngle;
int _obstacle;
//int field_1E8;
public:
Item();
~Item();
void getXYZ(float *x, float *y, float *z);
};
}
#endif
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