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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_LIGHTS_H
#define BLADERUNNER_LIGHTS_H
#include "bladerunner/bladerunner.h"
#include "bladerunner/color.h"
#include "bladerunner/light.h"
#include "common/stream.h"
namespace BladeRunner {
class Lights {
#if BLADERUNNER_DEBUG_RENDERING
friend class BladeRunnerEngine;
#endif
friend class SliceRendererLights;
BladeRunnerEngine *_vm;
Color _ambientLightColor;
Common::Array<Light *> _lights;
int _frame;
public:
Lights(BladeRunnerEngine *vm);
~Lights();
void read(Common::ReadStream *stream, int frameCount);
void readVqa(Common::ReadStream *stream);
void reset();
void setupFrame(int frame);
private:
void removeAnimated();
};
} // End of namespace BladeRunner
#endif
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